Please Help ~ (rmf included) Created 14 years ago2010-08-23 13:10:08 UTC by psilous psilous

Created 14 years ago2010-08-23 13:10:08 UTC by psilous psilous

Posted 14 years ago2010-08-23 13:10:08 UTC Post #284484
Same question. (Honestly, because I cannot find the original thread I had made for this.. suspicions of it being deleted yet linger)

Download Link to the Rmf/Bsp:
http://www.megaupload.com/?d=2H2T63UQ
User posted image
The goal is to set it to where the button will trigger the func_illusionary to be toggled visible to invisible and vice-versa.

The multi_manager is there because ultimately I want the button to trigger multiple func_illusionary.

(side note: Forgive me for not setting the button to 'shoot to press', I completely forgot about it when I put this together)
Posted 14 years ago2010-08-23 14:13:57 UTC Post #284486
I'll repeat my answer. Any time you trigger the func_illusionary, it will toggle like a nonsolid func_wall_toggle. Just trigger it directly and forget env_renders and that shizzle.
Posted 14 years ago2010-08-23 14:37:20 UTC Post #284489
That's how I have it set up in the example map..

Button > multi > illusion

It doesn't do anything.
Posted 14 years ago2010-08-23 14:53:48 UTC Post #284490
Make sure you respected upper and lower case in its name.
Posted 14 years ago2010-08-23 16:01:02 UTC Post #284492
Everything checks out spelling wise.

Any other ideas what it could be?
Posted 14 years ago2010-08-23 16:18:32 UTC Post #284493
afaik, you can't call a func_illusionary to appear like that. you either have to use env_render(s), or use a func_wall_toggle
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-08-23 16:18:41 UTC Post #284494
Wait, I was wrong? I'm almost sure I've read func_illusionaries do that.

Sorry about that.
Posted 14 years ago2010-08-23 17:34:41 UTC Post #284495
afaik, you can't call a func_illusionary to appear like that. you either have to use env_render(s), or use a func_wall_toggle
okay.. so then.. say I were to use renders.. how exactly would the string look about to complete the desired effect.

(renders are what I had used the first attempt, though I could only get the illusions to switch off, not reappear.)
Posted 14 years ago2010-08-23 17:48:46 UTC Post #284497
You need two env_renders, one for each state of your f_i. One for texture/255 (visible) and one for texture/0 (invisible).

Then, a trigger_changetarget to switch between targeting each env_render.
Posted 14 years ago2010-08-23 19:58:26 UTC Post #284500
I'd use this setup

Trigger Multiple:
-Trigger MM1
-Delay before reset: 0

MM1:
-change target of trigger to MM2
-render illusion

MM2:
-change target of trigger to MM1
-DON'T render illusion
Tetsu0 Tetsu0Positive Chaos
Posted 14 years ago2010-08-24 00:09:58 UTC Post #284504
Wow thanks~!

That's really helpful.
You must be logged in to post a response.