Connecting Func_TrainControls Created 13 years ago2010-09-01 12:26:01 UTC by psilous psilous

Created 13 years ago2010-09-01 12:26:01 UTC by psilous psilous

Posted 13 years ago2010-09-01 12:26:01 UTC Post #284821
How can I make a func_train with train controls that move along with it?

I forgot how to connect them. :(
Posted 13 years ago2010-09-01 12:47:32 UTC Post #284824
you don't need to.

I think you're talking about tracktrains

those can be triggered by just using them.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 13 years ago2010-09-01 12:50:32 UTC Post #284825
Create a brush thats large enough for the player to stand in and place it where you want the player to control the train and turn into a func_traincontrols entity.

It's best to make the train first. Note that the train has to be a func_tracktrain with an ORIGIN brush in its center. Make sure you configure it properly (speed, first stop target, angles and all that).

Then set the Train name of the func_traincontrols entity to the name of the func_tracktrain.
The Mad Carrot The Mad CarrotMad Carrot
Posted 13 years ago2010-09-01 14:32:40 UTC Post #284828
Oh, okay, thank you. That was really helpful.
You must be logged in to post a response.