de_stormtropper_beta3 Created 13 years ago2010-11-06 06:01:13 UTC by BubbleQ BubbleQ

Created 13 years ago2010-11-06 06:01:13 UTC by BubbleQ BubbleQ

Posted 13 years ago2010-11-06 06:01:13 UTC Post #286826
Hello everyone! This is my first post here at TWHL, have been using your tutorials for some years but allways keept my self to interlopers^^

Though for the last quple of mounths I have been working on a new de_ map for counter-strike 1.6 This the goal of this map is to get the professionals to play ofc, but also it is probaly my last try to release a map. Because through the years I have created probaly over 100 shitty maps that I never released, I allways get stuck in the end :(
Butnot this time, now I am feeling very secure :)

So ye, is it a bombmisson map. At the moment only in beta state, though the whole outline is done. So the priority is balance and finishing up the bombsites.

As I said on the interlopers forum (who told me to get here :)) there is not much more to say other than that I need reguluar cristism, and please not on the visual eyecandy, cuse, there is none atm :)

Notes:
The name is pending.
The green and blue textures do work for me as the dev?s do in source, scale and color.
I know the issue with veiwdistance in the middle :/
There is suposed to be lots of window decals on the stonewalls, but some how they vanished in the compiling process, have to look more into that one :)

Quick overview, some elements have disapered here :s
User posted image
User posted image
Here is a short youtube clip witch diplays the whole map. This is the best view you can get if you not boother downloading the map it self ;)
http://www.youtube.com/watch?v=fzgd1jn_ELI
Download, please do not mind the space :s
http://data.fuskbugg.se/dipdip/________________________________cstrike.rar

Happy mapping!
Posted 13 years ago2010-11-06 09:03:51 UTC Post #286827
I like the layout, but ofc to make sure It is balanced and works properly, you will have to actually test the map with a group of dedicated people. Also I cannot say much about the brushwork and the texturing since you haven't fully textured your map or included all the objects yet. If you want serious feedback here you will need to first finish it and then let us check it out.
Skals SkalsLevel Designer
You must be logged in to post a response.