Ok so I have been making this map since last year, and now I think it needs a...renovation. Originally, the player is supposed to pick up a bunch of brush-entity green rods on the floor and press "use" on a target (indicated by a decal) to use the rod on the target, causing a fun explosion that will allow player to proceed.
The problem I have, however, is that it is not immediately obvious that these green rods are supposed to be picked up. Even worse, the entire area is a big firefight where the player must constantly be in cover. THEREFORE I am looking for a method to indicate to the player that the green rods on the floor must be picked up and "used" on the target decal which is located elsewhere in the room. I tried creating a func_wall flag with a big arrow pointed at the rods, but it looks stupid and out of place. I also tried using arrow decals but the it makes no sense to be on the floor that I used.
I don't want to use game_text because it is not very creative and also players may be too occupied with finding cover to read effectively.
An ammo_pickup sound is also bad because the firefight is going to drown out any sounds and some tube spamming is also present.
If you give a feasible solution, your username will be added to this map's readme. Thanks.