High time for sky Created 20 years ago2004-03-01 00:39:59 UTC by RockyRaccoon RockyRaccoon

Created 20 years ago2004-03-01 00:39:59 UTC by RockyRaccoon RockyRaccoon

Posted 20 years ago2004-03-01 00:39:59 UTC Post #17975
Hey, do any of you guys know how to make sky textures for use in maps? Like the surrounding 360 degree view? I use Terragen to make terrain, then photo it, but if any of you know of a tutorial... yeah... that'd be great.
here are two of what I can do.
http://www.imageshack.us/files1/Solitude.JPG
look at that pixelation!
http://www.imageshack.us/files1/Ifyouwouldonlylisten.JPG
Posted 20 years ago2004-03-01 04:23:30 UTC Post #17982
Man I should try Terragen. D/led it ages ago...
...there's something on Counter-Map I think.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-03-01 04:24:31 UTC Post #17984
There's a tutorial at www.vlatitude.com
Posted 20 years ago2004-03-01 04:37:15 UTC Post #17985
Vlatitudes tutorial explaines already-existing skies though...
Posted 20 years ago2004-03-01 07:00:20 UTC Post #17990
ray-tracing, the slowest and most pointlessly detailed rendering there is
Posted 20 years ago2004-03-01 20:36:27 UTC Post #18052
ray-tracing? Wha? it dosn't have to be detailed. It's just for wallpaper quality.
There has to be someone out there making skies. I was told to use photoshop or Gimp. Gimp is freeware right?
Posted 20 years ago2004-03-01 20:44:17 UTC Post #18053
Hey, i found something that might help me. here: http://halflife.qeradiant.com/halflife/tthl1.htm
I guess I'll just have to take pictures at 90 degree angles then one straight up... I'll try it! :nuts: :cool:
Posted 20 years ago2004-03-01 22:05:08 UTC Post #18060
Taking the pictures works fine using Terragen. The resolution can still be set to a high value within the screen parameters of 256x256. The only problem I encountered was the 72 DPI which is manditory for all sky files. This keeps the size of the file small (around 66kb).
If any of you guys know of a pain program (preferably freeware) that you can edit the DPI with, I'd be mighty grrreatful. Microsoft paint just dosn't cut it. :D :P
Posted 20 years ago2004-03-02 04:06:24 UTC Post #18065
Try searching on KaZaA for psp704ev.exe, if you can't get the Paint Shop Pro 7 demo them I guess you'll have to get the v8 demo... www.jasc.com but I far prefer 7.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-03-02 21:51:16 UTC Post #18138
My dad, a Linux nut, comiled and installed "the Gimp" on this Windows PC. I Think I'll be able to crop the files so the DPI is within operating conditions of the Half-life engine! :D
Posted 20 years ago2004-03-03 04:59:40 UTC Post #18153
Kazaa... Noob. :)
Posted 20 years ago2004-03-03 15:01:36 UTC Post #18172
K++. must make self un-noobish (sagely): you use DCC?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-03-03 17:20:39 UTC Post #18183
the resx is all you need
www.hlcore.tk
^
its closed right now btw
Posted 20 years ago2004-03-03 17:29:03 UTC Post #18186
(Quake announcer:) OVERPIMP
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-03-03 18:31:01 UTC Post #18193
I think that making the sky textures is amazing man! When I have done "no clip" mode and things like that and I look at the sky I am just amazed how someone could do that
Posted 20 years ago2004-03-03 22:55:14 UTC Post #18219
Yeah, I'm the exact same way. "Will you join me in my call to Camelot?" I've got the abilities, so I thought I'd give her a go. :D
Posted 20 years ago2004-03-03 23:21:37 UTC Post #18223
I wonder how you would be able to take pix though, I mean don't you have to be really exact with your picutres?
Posted 20 years ago2004-03-04 20:45:23 UTC Post #18294
Yeah, I've devloped a system for exact 90 degree rotations. Precautions need to be made that your target height is the same as the elevation of your camera or "eye". You end up with a North, South, East, and West shot. Then you need to take one of the groud which is the most crazy depending on how high your perspective is above the ground. The sky is just a straight up shot which is pretty much a reverse ground shot.
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