hi guys! I've got a problem with cs1.6 breakables, the "pressure" flag on the entity makes it break like it should when a person stands on the object, but for some reason in-game, the object breaks when you jump on it, but you can still see it there! The solid state of the object breaks like it should, but the visible object is still on screen, it doesn't go away, and it acts as a sort of func_illusionary, it is now walk-through-able.
My question is, why is this happening and how do i fix it? Maybe someones experienced before?
Also, there's one more question, how do I get custom scroll textures to work? is there any catch? I created one for myself but it doesn't seem to be working.