CS:S Player Following Things (Hammer cre Created 11 years ago2012-07-05 08:43:16 UTC by Ghost129er Ghost129er

Created 11 years ago2012-07-05 08:43:16 UTC by Ghost129er Ghost129er

Posted 11 years ago2012-07-05 08:43:16 UTC Post #307640
Hey guys, Ghost129er here with a question:
I would like to make a map for counter strike source where players have to shoot and kill a thing following them. (Like zombies {not mods} which when touching a trigger, hurts a player). I am not so good with the entities selection so I would really like some advice on what entities to use and linking and etc. This would be one of my projects I would like others to also try taking a go at, since there aren't headcrabs for css!

Opinions, maps (made by you with ideas) and etc. are appreciated alot!

Thanks,
Ghost129er
Ghost129er Ghost129erSAS1946 Certified Nuisance
Posted 11 years ago2012-07-05 15:37:05 UTC Post #307643
Bro's? Any help?????
Ghost129er Ghost129erSAS1946 Certified Nuisance
Posted 11 years ago2012-07-05 16:10:30 UTC Post #307645
Parent your "thing" to !activator and make the player trigger it.

i.e.
trigger_once, target "thing1" output "parent" via a parameter of "!activator"

thing could be a breakable physbox or something. You have a few options there.

Don't post twice.
Archie ArchieGoodbye Moonmen
Posted 11 years ago2012-07-05 17:39:42 UTC Post #307649
? Whats "!activator"? Cant find it in entities
Can you, if you dont mind, make a map for me and upload it? :)

Ghost129er
Ghost129er Ghost129erSAS1946 Certified Nuisance
Posted 11 years ago2012-07-05 18:42:11 UTC Post #307650
Type it in the parameter field.
User posted image
Archie ArchieGoodbye Moonmen
Posted 11 years ago2012-07-05 19:01:51 UTC Post #307651
Ahh that way...Would it chase players rather than stick and kill instantly? I would require something that chases ALL players :)
Thanks but it didnt work :/

Its also glitchy, look: It follows my crosshair!
User posted image
Ghost129ah
Ghost129er Ghost129erSAS1946 Certified Nuisance
Posted 11 years ago2012-07-05 19:19:56 UTC Post #307652
Heh it's not following your crosshair. You've typed third person in CSS which wasn't coded for 3rd person so by default the UI remains the same. You've just moved the camera is all.

Unless it's AI I really doubt you can make something follow a player let alone multiple players. All you can do is either parent it to a player which won't do much. It'd be like that new unicorn balloon in TF2, it will just float in the same position and rotate the same as the player. All parenting does is stick an object with glue to another object and it follows the same forces.

I once tried to make a func_train chase a player but the game crashes because Source just wasn't coded to handle that.
Habboi HabboiSticky White Love Glue
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