Liquid texture is bright in the dark? Created 11 years ago2012-11-15 04:43:47 UTC by poorboy22 poorboy22

Created 11 years ago2012-11-15 04:43:47 UTC by poorboy22 poorboy22

Posted 11 years ago2012-11-15 04:43:47 UTC Post #310964
It's a custom texture. It's supposed to be unseen in the dark and only seen when light is present (like a flashlight or light being switched on.) but the texture is bright red, even in total darkness. (it's a blood texture, for water)

How can I fix this? (Goldsrc, VHE 3.5, HL1)

-poorboy22
Posted 11 years ago2012-11-15 08:32:47 UTC Post #310968
As far as I know there is no proper way to do this. Your best bet would be to either give the texture a high transparency value, or if you want it to be opaque, setting the water itself to be invisible and then adding a func_illusionary with the blood texture on top.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 11 years ago2012-11-15 13:15:34 UTC Post #310980
Just as an idea, wouldn't making that water texture a texlight fix this problem ? I mean turning the brightness down. If not you could at least light up the surroundings.
rufee rufeeSledge fanboy
Posted 11 years ago2012-11-15 14:00:48 UTC Post #310982
If u want a dynamic lightmap for flashlight then as TJB said the only way is fucking_illusionary
Posted 11 years ago2012-11-15 18:37:44 UTC Post #310991
Render mode - Solid no light.
Stojke StojkeUnreal
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