Tutorial that covers how to create assets to be used in UDK for a cave. In this tutorial I create the entrance to a cave using 3DS Max and Mudbox, then baking the hi resoultion mesh onto a low poly mesh, then creating the texture to be used on it.
This can be used for UDK, Source, Crytek, Unity, etc.
Enjoy!
http://youtu.be/yIj300dIR18