Unreal Development Kit UDK: Creating Mod Created 11 years ago2013-03-07 02:27:25 UTC by Don Punch Don Punch

Created 11 years ago2013-03-07 02:27:25 UTC by Don Punch Don Punch

Posted 11 years ago2013-03-07 02:29:10 UTC Post #312923
Tutorial that shows how to create modular assets very quickly using a texture sheet.
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This tutorial covers basic modeling techniques with the purpose of teaching a faster workflow for production environments. It is up to you or your art director to decide the balance of quality/quantity.

This method can be used in any next-gen engine, UDK, Source, Unity, CryTek, and more.If you like what you see here please be sure to thumbs up and subscribe.

http://youtu.be/funC5FPJMNM
Posted 11 years ago2013-03-09 20:26:25 UTC Post #312984
Good quick explanation of modular setpiece creation. One aspect I was hoping you would touch on which I didn't catch much of (aside from masking the 'seams' in modular pieces with a corner/extrusion bit) which is essential for anyone creating modular environments, is an explanation of scale when it applies to modularity. Artist Thiago Klafke has a brilliant tutorial which outlines the concepts of scale on a modular level.
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