Hi
I have a locked door (func_door), a trigger_once and a func_button, 2 game text and 1 multi_manager.
The trigger_once triggers a game_text which says you need use the button to open the door.
The button triggers the multi_managers. The multi_manager triggers a text (saying button has been found) and opening the door.
However, if you use the button, I do not want the trigger_once to trigger the game_text.
How to turn the trigger_once off if the button is used before anyone tuched the trigger_once?
Multisource? How?
Thank you.