File read failure - Batch Compiler Created 11 years ago2013-05-30 14:43:39 UTC by XaSer XaSer

Created 11 years ago2013-05-30 14:43:39 UTC by XaSer XaSer

Posted 11 years ago2013-05-30 15:00:54 UTC Post #313747
hlcsg v3.4 VL23 (Jan 7 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlcsg ---
Command line: E:Mapstoolshlcsg.exe -nowadtextures -nowadtextures -wadcfgfile E:Maps -wadinclude rrstar.wad -wadinclude quarry.wad -wadinclude street.wad -chart -estimate -texdata 8192 -lightdata 6144 E:Mapscoop_street
Arguments: -nowadtextures -nowadtextures -wadcfgfile E:Maps -wadinclude rrstar.wad -wadinclude quarry.wad -wadinclude street.wad -chart -estimate -texdata 8192 -lightdata 6144 E:Mapscoop_street -low -wadautodetect
Entering E:Mapscoop_street.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 33554432 ]
max lighting memory [ 6291456 ] [ 33554432 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[rrstar.wad]
[quarry.wad]
[street.wad]

CreateBrush:
(7.39 seconds)
CSGBrush:
(4.75 seconds)

Including Wadfile: mapsstreet.wad
  • Contains 147 used textures, 55.89 percent of map (249 textures in wad)
Including Wadfile: mapsquarry.wad
  • Contains 37 used textures, 14.07 percent of map (88 textures in wad)
Including Wadfile: mapsrrstar.wad
  • Contains 79 used textures, 30.04 percent of map (175 textures in wad)
"wad" is ""

Error: File read failure

--- END hlcsg ---

can anyone help me? One thing can be:
Wadinclude list :
[zhlt.wad]

I do not know where zhlt.wad comes from, I have not specified it anywhere. (I had before).

Here is my options:
http://www.upload.ee/image/3349202/op1.png
http://www.upload.ee/image/3349203/op2.png
http://www.upload.ee/image/3349204/op3.png
Posted 11 years ago2013-05-30 18:30:43 UTC Post #313748
Batch compiler is too complex. Have you tried using only the programs 8wad thing?

Edit the wads.txt and remove ZHLT if you didnt use any special textures.
Stojke StojkeUnreal
Posted 11 years ago2013-05-31 13:29:11 UTC Post #313760
This seems to be a simple problem. Any solutions?
Posted 11 years ago2013-05-31 16:06:16 UTC Post #313761
I don't see what might cause problems here.
All it says is that a file is not loaded.

Is the path to the file thats about to be compiled correct? Are tool paths correct?
Stojke StojkeUnreal
Posted 11 years ago2013-06-04 15:42:45 UTC Post #313822
Including Wadfile: mapsstreet.wad
  • Contains 147 used textures, 55.89 percent of map (249 textures in wad)
Including Wadfile: mapsquarry.wad
  • Contains 37 used textures, 14.07 percent of map (88 textures in wad)
Including Wadfile: mapsrrstar.wad
  • Contains 79 used textures, 30.04 percent of map (175 textures in wad)
"wad" is ""

Error: File read failure

I cannot find anything wrong. Anyone?
Posted 11 years ago2013-06-04 16:12:40 UTC Post #313823
Error File read failure can be any file you're using in this compilation.
Try the more spammy console write out.

Set the Developer Compilation Console to Warning level.
Stojke StojkeUnreal
Posted 11 years ago2013-06-05 15:00:03 UTC Post #313831
It worked when I changed the texdata to 65536.
Posted 11 years ago2013-06-05 16:41:32 UTC Post #313832
64MB texture data?!
Why so much?
Stojke StojkeUnreal
Posted 11 years ago2013-06-06 13:34:13 UTC Post #313838
Random number :)
Posted 11 years ago2013-06-06 14:34:16 UTC Post #313840
Just to have it as info if any one else needs it, can you write down these:

1. How many WADs did you use, how big are they
2. How much textures were used in the map (you can see this in map properties)
Stojke StojkeUnreal
Posted 11 years ago2013-06-07 14:48:57 UTC Post #313859
I used 3 wad files, all of them are together 24,85 MB. Texture memory: 268 textures (26.5 MB).
Posted 11 years ago2013-06-07 15:28:16 UTC Post #313862
Thats probably why. Thanks for the info.
Stojke StojkeUnreal
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