well I guess its just a modified version like everybody can do..
there is need different and better new features which I can't say now
there can be bug fixes but listen..
with new fgd files they erased or forgot to add some lines
I'm not talking with this one but its common mistake with updated fgd files (version 3.0.0.1, 2003-2001 updates)
here is the example;
[quote]@PointClass size(-24 -24 -4, 24 24 4) color(255 255 0) = info_node : "ai node"
[
hinttype(choices) : "Hint" : 0 =
[
0 : "None"
1: "World: Door"
2: "World: Window"
3: "World: Button"
4: "World: Machinery"
5: "World: Ledge"
6: "World: Light Source"
7: "World: Heat Source"
8: "World: Blinking Light"
9: "World: Bright Colors"
10: "World: Human Blood Decal"
11: "World: Alien Blood Decal"
300: "Stuka: Ceiling Perch"
301: "Stuka: Landing spot"
]
activity(choices) : "Activity" : 45 =
[
0: "None"
35: "Eat"
45: "Inspect Ground"
46: "Inspect Wall"
]
][/quote]
as you can see its sometimes important to set monsters node knowledge,
you can say to monsters "there is a door, press it and go inside"
but its not founded with new fgd files, I don't know if there is more mistakes but modifying fixes it
its from old halflife fgd file which used for Worldcraft 2.0 (1 april 1999)
now its very rare I think
My point is we need to understand what we got before what we are doing, so if you are happy with your hammer stay with it because its always gonna stay old game..