Help with view distance! Created 11 years ago2013-09-06 06:30:08 UTC by kromaion kromaion

Created 11 years ago2013-09-06 06:30:08 UTC by kromaion kromaion

Posted 11 years ago2013-09-06 06:30:08 UTC Post #315520
Hello, I'm currently working on a TFC map (yes I know TFC is old but...) and it compiles and works fine aside from the fact that it has it's view distance limited. I tried the -maxdistance thing and whatnot and I don't know what else to do. I'm not using any custom textures by the way, all default. Here's a copy of my last compile (thanks in advance!):

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: "C:Valve Hammer Editorhlcsg.exe"-wadautodetect -chart "C:Program Files (x86)SteamSteamAppscommonHalf-LifetfcMy Mapssunder"
Entering C:Program Files (x86)SteamSteamAppscommonHalf-LifetfcMy Mapssunder.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.01 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.08 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 0/400 0/25600 ( 0.0%)
planes 3080/32768 61600/655360 ( 9.4%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 308/32767 12320/1310680 ( 0.9%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/4194304 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced

Total BSP file data space used: 73920 bytes

Using Wadfile: program files (x86)steamsteamappscommonhalf-lifetfcravelin.wad
  • Contains 3 used textures, 7.32 percent of map (14 textures in wad)
Using Wadfile: program files (x86)steamsteamappscommonhalf-lifetfctfc.wad
  • Contains 31 used textures, 75.61 percent of map (279 textures in wad)
Using Wadfile: program files (x86)steamsteamappscommonhalf-lifetfctfc2.wad
  • Contains 7 used textures, 17.07 percent of map (395 textures in wad)
added 5 additional animating textures.
Texture usage is at 0.98 mb (of 4.00 mb MAX)
0.13 seconds elapsed

--- END hlcsg ---

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: "C:Valve Hammer Editorhlbsp.exe"-chart "C:Program Files (x86)SteamSteamAppscommonHalf-LifetfcMy Mapssunder"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1500...1609 (0.03 seconds)
BSP generation successful, writing portal file 'C:Program Files (x86)SteamSteamAppscommonHalf-LifetfcMy Mapssunder.prt'
SolidBSP [hull 1] 500...1000...1180 (0.01 seconds)
SolidBSP [hull 2] 500...1000...1179 (0.01 seconds)
SolidBSP [hull 3] 500...1000...1279 (0.02 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 15/400 960/25600 ( 3.8%)
planes 1155/32768 23100/655360 ( 3.5%)
vertexes 7334/65535 88008/786420 (11.2%)
nodes 1695/32767 40680/786408 ( 5.2%)
texinfos 308/32767 12320/1310680 ( 0.9%)
faces 5827/65535 116540/1310700 ( 8.9%)
clipnodes 3611/32767 28888/262136 (11.0%)
leaves 997/8192 27916/229376 (12.2%)
marksurfaces 6678/65535 13356/131070 (10.2%)
surfedges 26841/512000 107364/2048000 ( 5.2%)
edges 13511/256000 54044/1024000 ( 5.3%)
texdata [variable] 2028/4194304 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 28000/524288 ( 5.3%)
46 textures referenced

Total BSP file data space used: 543204 bytes

0.29 seconds elapsed

--- END hlbsp ---

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: "C:Valve Hammer Editorhlvis.exe"-full -maxdistance 800000 -chart "C:Program Files (x86)SteamSteamAppscommonHalf-LifetfcMy Mapssunder"
904 portalleafs
2576 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 800000 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]

BasePortalVis:
(0.10 seconds)
LeafThread:
(5.66 seconds)
average leafs visible: 235
saving visdata to C:Program Files (x86)SteamSteamAppscommonHalf-LifetfcMy Mapssunder.vdt...
MaxDistVis:
(1.72 seconds)
average maxdistance leafs visible: 235
g_visdatasize:77983 compressed from 102152

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 15/400 960/25600 ( 3.8%)
planes 1155/32768 23100/655360 ( 3.5%)
vertexes 7334/65535 88008/786420 (11.2%)
nodes 1695/32767 40680/786408 ( 5.2%)
texinfos 308/32767 12320/1310680 ( 0.9%)
faces 5827/65535 116540/1310700 ( 8.9%)
clipnodes 3611/32767 28888/262136 (11.0%)
leaves 997/8192 27916/229376 (12.2%)
marksurfaces 6678/65535 13356/131070 (10.2%)
surfedges 26841/512000 107364/2048000 ( 5.2%)
edges 13511/256000 54044/1024000 ( 5.3%)
texdata [variable] 2028/4194304 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 77983/2097152 ( 3.7%)
entdata [variable] 28000/524288 ( 5.3%)
46 textures referenced

Total BSP file data space used: 621187 bytes

7.58 seconds elapsed

--- END hlvis ---

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: "C:Valve Hammer Editorhlrad.exe"-extra -bounce 2 -chart -ambient 0 0 0 -colourgamma 0.9607843 0.9607843 0.9607843 "C:Program Files (x86)SteamSteamAppscommonHalf-LifetfcMy Mapssunder"

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 2 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.961 0.961 0.961 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:Valve Hammer Editorlights.rad']
[59 texlights parsed from 'C:Valve Hammer Editorlights.rad']

5827 faces
Create Patches : 31658 base patches
0 opaque faces
443644 square feet [63884776.00 square inches]
215 direct lights

BuildFacelights:
(12.07 seconds)
visibility matrix : 59.7 megs
BuildVisLeafs:
(3.79 seconds)
MakeScales:
(2.02 seconds)
SwapTransfers:
(0.85 seconds)
Transfer Lists : 42897956 : 42.90M transfers
Indices :    15466164 :   14.75M bytes
   Data :   171591824 :  163.64M bytes
GatherLight:
(0.30 seconds)
GatherLight:
(0.41 seconds)
FinalLightFace:
(0.31 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 15/400 960/25600 ( 3.8%)
planes 1155/32768 23100/655360 ( 3.5%)
vertexes 7334/65535 88008/786420 (11.2%)
nodes 1695/32767 40680/786408 ( 5.2%)
texinfos 308/32767 12320/1310680 ( 0.9%)
faces 5827/65535 116540/1310700 ( 8.9%)
clipnodes 3611/32767 28888/262136 (11.0%)
leaves 997/8192 27916/229376 (12.2%)
marksurfaces 6678/65535 13356/131070 (10.2%)
surfedges 26841/512000 107364/2048000 ( 5.2%)
edges 13511/256000 54044/1024000 ( 5.3%)
texdata [variable] 2028/4194304 ( 0.0%)
lightdata [variable] 2015136/6291456 (32.0%)
visdata [variable] 77983/2097152 ( 3.7%)
entdata [variable] 28000/524288 ( 5.3%)
46 textures referenced

Total BSP file data space used: 2636323 bytes

20.13 seconds elapsed

--- END hlrad ---
Posted 11 years ago2013-09-06 06:57:22 UTC Post #315521
Don't set it to -maxdistance 800000.
Set it to 8192.
Stojke StojkeUnreal
Posted 11 years ago2013-09-06 07:18:41 UTC Post #315522
Nope, nothing so far... :(
Posted 11 years ago2013-09-06 08:44:17 UTC Post #315524
All problems solved. Thanks. :)
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