CS 1.6 Problem with spawn points Created 11 years ago2013-10-22 20:23:54 UTC by Commandeer Commandeer

Created 11 years ago2013-10-22 20:23:54 UTC by Commandeer Commandeer

Posted 11 years ago2013-10-22 20:23:54 UTC Post #316428
This problem doesn't really bother my mapping anymore since I found a solution to it, but I would like to know what exactly causes it.

So I've had this problem of too few spawn points on all of my maps so far. For some reason even though I put 32 spawns players kept dying. The spawns were the correct entity, had more than enough space around them and I even tried adding them all invidually instead of shift+drag but nothing has helped so far.

I managed to fix this on my second map when a friend of mine suggested that I would just double the amount of spawns. As ridiculous as it sounds, for some reason when I put 64 spawns instead of 32 they work perfectly fine, and it has to be that 64, anything less and couple players still die. So ever since that I have just began to put 64 spawns to every map I make, just adding another layer of them above the original 32 I put there.

But for sure this cannot be normal, so I would like to know what causes this. Currently I'm only mapping for CS 1.6 Deathrun. You can check my maps here:

http://gamebanana.com/members/submissions/maps/1280454

If you need any more info feel free to ask, would be nice to know what I'm doing wrong :)
Posted 11 years ago2013-10-22 21:46:47 UTC Post #316430
did you put space between the spawns or is this stupid question to ask?

if so example your map (rmf, bsp etc..)
Posted 11 years ago2013-10-23 18:36:21 UTC Post #316441
Well if you read my post carefully you would know that I did put enough space everywhere around them. Tried from 16-64 units on sides/above/below/front/back and nothing helped.

Here is the rmf of the first deathrun map I've ever made, don't jugde me:
https://www.dropbox.com/s/oibo3a48o2tfkvp/deathrun_village_final2.rmf
Posted 11 years ago2013-10-23 18:41:27 UTC Post #316443
I would say that 64 units is pretty close.
Honestly I'd try about 96+ units between people but since you've already found a solution i guess its a moot point.
Tetsu0 Tetsu0Positive Chaos
Posted 11 years ago2013-10-23 19:37:43 UTC Post #316444
I never had the problems he has. Must be something else thats causing the error.

Some of my maps had distance 32 units from each others and these errors did not occur.
This happens to him from MAP #1 he made.

Ghost in the machine Commy man :)
Stojke StojkeUnreal
Posted 11 years ago2013-10-27 19:28:18 UTC Post #316513
I don't like ghosts :/
Posted 11 years ago2013-10-28 16:52:56 UTC Post #316526
well you 'so sure about whats good and whats not'..

i checked the rmf and its terrible how close the spawns are next to each other..

how it shouldn't be:
User posted image
this is how i do it and 100% works on all my maps and i made a lot on CS1.6
User posted image
Posted 11 years ago2013-10-31 21:34:18 UTC Post #316593
I didn't mean to come out rude, if I have done so then I apologize. My reply might have looked aggressive for you since you asked about the spawn distances even tho I mentioned it in the first post.

In the screenshots you're looking at the T spawns and I admit those are too close to the roof. It doesn't matter that much tho, since the new deathrun plugins only choose 1 T while the old ones chose according to the amount of CT's, even 4 sometimes. If you look at the CT spawns, you can see there is at least 30 units of space everywhere around them and players still kept dying until I put the 64 spawns in.

From what I've learned 16 units should already be enough for the spawns. I really doubt the space the spawns have is my problem here, I can of course try to give them some ridiculously large spot just to see what happens.
Posted 11 years ago2013-11-01 12:06:11 UTC Post #316607
force the 'space between' spawns to 32 and have a nice day.
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