Sounds for NPC's do not move their mouth Created 10 years ago2014-01-14 23:07:50 UTC by DinkyDonk DinkyDonk

Created 10 years ago2014-01-14 23:07:50 UTC by DinkyDonk DinkyDonk

Posted 10 years ago2014-01-14 23:08:52 UTC Post #317518
Hello.
I've been making a few sounds for my mod, mainly for Barney to use, but when he speaks (triggered via a scripted_sentence) he does not move his mouth, but the sound still plays.
I mainly use Audacity to make and edit these sounds, and I also use Goldwave but I don't have a whole lot of experience with it.. What do I need to do in order to get his mouth to move when he speaks?
Posted 10 years ago2014-01-15 00:22:10 UTC Post #317519
You need to be using a specific frequency and bitrate in your sound files to get NPCs to move their mouths. I can't remember off-hand for sure, but I think it's somewhere around 11,025 Hz, and 8-bit.
Sorry, it's been a while since I worked with Goldsource, and I don't have my old presets in my software anymore.
Welcome to TWHL, by the way. Enjoy your stay!
Notewell NotewellGIASFELFEBREHBER
Posted 10 years ago2014-01-15 00:57:20 UTC Post #317520
"Welcome to TWHL, by the way. Enjoy your stay!"
Aw, thank you!

It worked!
Thanks for the help. Now Barney's mouth moves. :D
Posted 10 years ago2014-01-15 03:58:51 UTC Post #317521
Well what do you know. Old memory does still work. ^_^

Good luck, and have fun developing!
Notewell NotewellGIASFELFEBREHBER
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