A question about multi-managers Created 9 years ago2015-03-31 13:27:54 UTC by hardcore_gamer hardcore_gamer

Created 9 years ago2015-03-31 13:27:54 UTC by hardcore_gamer hardcore_gamer

Posted 9 years ago2015-03-31 13:27:54 UTC Post #325156
The tutorial on them says:
This is used to add the name of an entity your multi_manager will be targetting, as well as the time (in seconds) that entity will be targetted after the multi_manager has been activated. In the Key: field, type in crate1. In the Value: field, enter 1. Hit the OK button to log the entry into the keyvalues area. You have just set up the first event in your sequence! The func_breakable called crate1 will be activated (blown up) one second after the multi_manager itself has been activated. Now hit the add button again and enter crate2 and give it a value of 2.5. Hit OK to log the entry. Now crate2 will be blown up 2.5 seconds after the multi_manager has been activated. Add the entries for crate3 and crate4, giving them whatever time values you prefer.
I know how to use them but the thing is, what if I don't want to wait 1 second before they fire? What if I want to wait only half a second? Or what if I want them to fire instantly?
Posted 9 years ago2015-03-31 13:37:52 UTC Post #325157
The value for the keys is the delay in seconds before fire, after the multi_manager is triggered. Just change the values to 1 if you want a 1 second delay, 0.5 for half a second delay and 0 (no delay) for instant firing.
The Mad Carrot The Mad CarrotMad Carrot
Posted 9 years ago2015-03-31 14:15:23 UTC Post #325158
Thanks! I will do that!
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