What does the "squad name" npc Created 9 years ago2015-04-10 21:29:03 UTC by hardcore_gamer hardcore_gamer

Created 9 years ago2015-04-10 21:29:03 UTC by hardcore_gamer hardcore_gamer

Posted 9 years ago2015-04-10 21:29:03 UTC Post #325238
I have noticed that some types of monsters have a setting called "squad name". What does this do?
Posted 9 years ago2015-04-10 22:01:41 UTC Post #325239
Some NPCs have squad behaviour. I can't remember all of them, but I know that Human Grunts, Alien Slaves and Houndeyes definitely all use it.

Basically you give, say, 4 human grunts a squad name of "alpha". Any members of Alpha squad will report to the other members of the squad if they see the player, alerting them all.

Super cool and mostly unknown behaviour of houndeyes is their shockwaves actually grow more powerful depending on how many of their squadmates are nearby. The power of the shockwave is shown by its deeper colour and increased damage output.
Also, in an unalerted squad, houndeyes will fall asleep, leaving one on guard. If alone, houndeyes will stay alert.

There's all sorts of cool AI behaviour most people don't know about in HL. You'd be amazed how clever cockroaches are :)

User posted image
Archie ArchieGoodbye Moonmen
Posted 9 years ago2015-04-11 13:30:02 UTC Post #325244
It always made me kind of sad how they put so much effort into making the AI in Half-Life smart and have all these behaviors, but then never got a good chance to utilize most of it.
But I guess they learned their lesson about that.
Notewell NotewellGIASFELFEBREHBER
Posted 9 years ago2015-04-11 14:15:01 UTC Post #325245
But Source AI is much more configurable.
Striker StrikerI forgot to check the oil pressure
Posted 9 years ago2015-04-11 15:54:01 UTC Post #325246
offtopic:
i think i need a dream
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