Okay, just looking it over, I have leaks amongst some other very nasty problems...But here is the log. Still not sure why my .wad isn't working.
** Executing...
** Command: Change Directory
** Parameters: C:\Program Files (x86)\Steam\steamapps\common\Half-Life
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dream2.map" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\HRAFD\Maps\dream2.map"
** Executing...
** Command: C:\Users\KNELSO~1.NEL\DOWNLO~1\VLUZAC~1\tools\hlcsg.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\HRAFD\Maps\dream2"
hlcsg v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(vluzacn@163.com)--- BEGIN hlcsg
---Command line: C:\Users\KNELSO~1.NEL\DOWNLO~1\VLUZAC~1\tools\hlcsg.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\HRAFD\Maps\dream2"
Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\HRAFD\Maps\dream2" -low -wadautodetect
Entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\HRAFD\Maps\dream2.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
CreateBrush:
(0.09 seconds)
CSGBrush:
(0.34 seconds)
added 14 additional animating textures.
Including Wadfile: \users\knelson.nelsys\downloads\vluzacn's zhlt v33\tools\zhlt.wad
- Contains 1 used texture, 1.64 percent of map (19 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life sdk\texture wad files\halflife.wad
- Contains 60 used textures, 98.36 percent of map (3116 textures in wad)
Wad files required to run the map: "halflife.wad;"
Texture usage is at 0.74 mb (of 32.00 mb MAX)
0.58 seconds elapsed
--- END hlcsg
---** Executing...
** Command: C:\Users\KNELSO~1.NEL\DOWNLO~1\VLUZAC~1\tools\hlbsp.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\HRAFD\Maps\dream2"
hlbsp v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(vluzacn@163.com)--- BEGIN hlbsp
---Command line: C:\Users\KNELSO~1.NEL\DOWNLO~1\VLUZAC~1\tools\hlbsp.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\HRAFD\Maps\dream2"
Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\HRAFD\Maps\dream2" -low -chart
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 500...1000...1269 (0.14 seconds)
Warning: === LEAK in hull 0 ===
Entity light @ (-2278,3378,-450)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 500...1000...1111 (0.15 seconds)
Warning: === LEAK in hull 1 ===
Entity info_landmark @ (-1969,3360,-344)
SolidBSP [hull 2] 500...765 (0.10 seconds)
Warning: === LEAK in hull 2 ===
Entity info_landmark @ (-1969,3360,-344)
SolidBSP [hull 3] 500...1000...1182 (0.17 seconds)
Warning: === LEAK in hull 3 ===
Entity info_landmark @ (-1969,3360,-344)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (
2770,2437,134)(-2764,2443,206) in hull 1 of model 20 (entity: classname "func_wall", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (
2768,2437,132)(-2764,2441,134) in hull 1 of model 20 (entity: classname "func_wall", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (
2770,2437,125)(-2764,2443,134) in hull 1 of model 20 (entity: classname "func_wall", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (
2876,2544,125)(-2871,2549,206) in hull 1 of model 20 (entity: classname "func_wall", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (
2893,2528,145)(-2887,2534,202) in hull 2 of model 20 (entity: classname "func_wall", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (
2893,2528,138)(-2887,2534,148) in hull 2 of model 20 (entity: classname "func_wall", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (
2786,2421,138)(-2780,2427,202) in hull 2 of model 20 (entity: classname "func_wall", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (
2893,2528,-14)(-2887,2534,50) in hull 2 of model 20 (entity: classname "func_wall", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (
2786,2421,-14)(-2780,2427,50) in hull 2 of model 20 (entity: classname "func_wall", origin "", targetname "")
Reduced 4158 clipnodes to 3682
Reduced 763 texinfos to 587
Reduced 61 texdatas to 59 (3800 bytes to 3712)
Reduced 4108 planes to 1642
FixBrinks:
Increased 3682 clipnodes to 3802.
Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------models 21/512 1344/32768 ( 4.1%)
planes 1642/32768 32840/655360 ( 5.0%)
vertexes 4879/65535 58548/786420 ( 7.4%)
nodes 1535/32767 36840/786408 ( 4.7%)
texinfos 587/32767 23480/1310680 ( 1.8%)
faces 3656/65535 73120/1310700 ( 5.6%)
- worldfaces 3256/32768 0/0 ( 9.9%)
clipnodes 3802/32767 30416/262136 (11.6%)
leaves 1009/32760 28252/917280 ( 3.1%)
- worldleaves 794/8192 0/0 ( 9.7%)
marksurfaces 4568/65535 9136/131070 ( 7.0%)
surfedges 17544/512000 70176/2048000 ( 3.4%)
edges 8832/256000 35328/1024000 ( 3.5%)
texdata [variable] 3712/33554432 ( 0.0%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 4227/2097152 ( 0.2%)
- AllocBlock 10/64 0/0 (15.6%)
59 textures referenced
Total BSP file data space used: 407419 bytes
Wad files required to run the map: "halflife.wad;"
1.47 seconds elapsed
--- END hlbsp
---** Executing...
** Command: C:\Users\KNELSO~1.NEL\DOWNLO~1\VLUZAC~1\tools\hlvis.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\HRAFD\Maps\dream2"
hlvis v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(vluzacn@163.com)--- BEGIN hlvis
---Command line: C:\Users\KNELSO~1.NEL\DOWNLO~1\VLUZAC~1\tools\hlvis.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\HRAFD\Maps\dream2"
Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\HRAFD\Maps\dream2" -low
There was a problem compiling the map.
Check the file C:\Program Files (x86)\Steam\steamapps\common\Half-Life\HRAFD\Maps\dream2.log for the cause.
--- END hlvis
---** Executing...
** Command: C:\Users\KNELSO~1.NEL\DOWNLO~1\VLUZAC~1\tools\hlrad.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\HRAFD\Maps\dream2"
hlrad v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(vluzacn@163.com)--- BEGIN hlrad
---Command line: C:\Users\KNELSO~1.NEL\DOWNLO~1\VLUZAC~1\tools\hlrad.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\HRAFD\Maps\dream2"
Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\HRAFD\Maps\dream2" -low
There was a problem compiling the map.
Check the file C:\Program Files (x86)\Steam\steamapps\common\Half-Life\HRAFD\Maps\dream2.log for the cause.
--- END hlrad
---