[Spirit of Half-Life 1.8] Change "N Created 8 years ago2016-02-06 12:01:58 UTC by Loulimi Loulimi

Created 8 years ago2016-02-06 12:01:58 UTC by Loulimi Loulimi

Posted 8 years ago2016-02-06 12:09:50 UTC Post #328700
Hello,

Does anyone of you know how to change the field "Next Stop Target" of a path_corner? I tried with trigger_changetarget and trigger_changevalue but it doesn't work…

Thank you for reading!

Edit: Ooops, my title has been cut :/
Posted 8 years ago2016-02-06 12:38:37 UTC Post #328703
What about "func_trackchange" (something like that) ?
Posted 8 years ago2016-02-06 12:44:16 UTC Post #328704
It wouldn't work since my func_train has to teleport itself between each stops.
Anyway, I may have solved my problem: I simply made my trigger_changetarget point towards my func_train (and not my path_corner). Not sure if it's the solution though because I need to be able to have more than 2 multiple paths. I'll tell you!
Posted 8 years ago2016-02-06 15:33:45 UTC Post #328719
Does this help at all?
http://twhl.info/vault.php?map=5236
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-02-06 18:25:22 UTC Post #328725
Not really, I have to use a func_train, not a func_tracktrain. But the technique I mentioned before seems to be working!
Posted 8 years ago2016-02-06 20:33:03 UTC Post #328728
perfect! glad to hear
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-02-08 03:46:48 UTC Post #328763
Hey Loulimi it might be a good idea to add your technique as an additional example map here on the site in case others will face the same difficulty in the future. I too learned it the hard way that func_train & func_tracktrain are often 2 different pair of shoes.
Posted 8 years ago2016-02-19 11:01:18 UTC Post #328938
Looks like wasting my time reading my old threads is a good idea since I missed your reply 23-down! :P 
Yeah, I'll do that!
You must be logged in to post a response.