problem with self made textures Created 20 years ago2004-03-22 17:43:25 UTC by dabamrak dabamrak

Created 20 years ago2004-03-22 17:43:25 UTC by dabamrak dabamrak

Posted 20 years ago2004-03-22 17:43:25 UTC Post #20228
I make my own textures with: Wally, but when I use them for my map, it works, but the next time I start Hammer, and open my map, console says: map change failed: "sheep87" (this is my mapname) not found on server.......

does anybody know what's wrong?! :lol:
Posted 20 years ago2004-03-22 17:55:04 UTC Post #20229
Well your map almost certainly didn't compile. Post the log here, the writing you get when you compile before HL starts.

Read all the beginner tutorials!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-03-22 18:37:13 UTC Post #20234
Yhea! you shold check the tutorial first everyone starts by reading a lot it helps ;)
|spectro|
Posted 20 years ago2004-03-23 02:41:53 UTC Post #20255
** Executing...
** Command: C:gamesVALVEH~1toolsqrad.exe
** Parameters: "C:gamesHalf-Lifevalvemapssheep87"

qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity --
2 threads
[Reading texlights from 'C:gamesVALVEH~1toolslights.rad']
[1 texlights parsed from 'C:gamesVALVEH~1toolslights.rad']

********** ERROR **********
Error opening C:gamesHalf-Lifevalvemapssheep87.bsp: No such file or directory

** Executing...
** Command: C:gamesHALF-L~1hl.exe
** Parameters: -dev -console -cstrike +set deathmatch 1 +map "sheep87"
Posted 20 years ago2004-03-23 03:29:18 UTC Post #20257
The whole log please ;) something must be wrong before that bit. Also, you may have mis-set-up Hammer.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-03-23 12:06:57 UTC Post #20274
her is the whole one :), and i think i did the setup good
:|

** Executing...
** Command: Change Directory
** Parameters: C:gamesHalf-Life

** Executing...
** Command: Copy File
** Parameters: "C:gamesHalf-LifeCounter-Strikecstrikemapssheep87.map" "C:gamesHalf-LifeCounter-Strikecstrikemapssheep87.map"

** Executing...
** Command: C:gamesVALVEH~1toolsqcsg.exe
** Parameters: "C:gamesHalf-LifeCounter-Strikecstrikemapssheep87"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering C:gamesHalf-LifeCounter-Strikecstrikemapssheep87.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (0)
Using WAD File: documents and settingsalgemeendesktopsteamhalflife.wad
Using WAD File: gameshalf-lifevalvecached.wad
Using WAD File: gameshalf-lifevalvedecals.wad
Using WAD File: gameshalf-lifevalvefonts.wad
Using WAD File: gameshalf-lifevalvegfx.wad
Using WAD File: gameshalf-lifevalveliquids.wad
Using WAD File: gameshalf-lifevalvespraypaint.wad
Using WAD File: gameshalf-lifevalvexeno.wad
Using WAD File: documents and settingsalgemeendesktopsteamsheep87.wad
Using WAD File: documents and settingsalgemeendesktopsteamsheep87 sux.wad
WARNING: texture SHEEP87 not found in BSP's wad file list!
WARNING: texture SHEEP87 not found in BSP's wad file list!
0 seconds elapsed
** Executing...
** Command: C:gamesVALVEH~1toolsqbsp2.exe
** Parameters: "C:gamesHalf-LifeCounter-Strikecstrikemapssheep87"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --
LEAK LEAK LEAK
1 seconds elapsed
** Executing...
** Command: C:gamesVALVEH~1toolsvis.exe
** Parameters: "C:gamesHalf-LifeCounter-Strikecstrikemapssheep87"

vis.exe v1.3 (Dec 30 1998)
-- vis --
2 thread(s)
LoadPortals: couldn't read C:gamesHalf-LifeCounter-Strikecstrikemapssheep87.prt
No vising performed.

** Executing...
** Command: C:gamesVALVEH~1toolsqrad.exe
** Parameters: "C:gamesHalf-LifeCounter-Strikecstrikemapssheep87"

qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity --
2 threads
[Reading texlights from 'C:gamesVALVEH~1toolslights.rad']
[1 texlights parsed from 'C:gamesVALVEH~1toolslights.rad']

No vis information, direct lighting only.
1246 faces
347619 square feet [50057176.00 square inches]
12617 patches after subdivision
22 direct lights
BuildFacelights: 0...
********** ERROR **********
Texture axis perpendicular to face

** Executing...
** Command: C:gamesHALF-L~1hl.exe
** Parameters: -dev -console -cstrike +set deathmatch 1 +map "sheep87"
Posted 20 years ago2004-03-23 12:25:06 UTC Post #20275
Texture axis perpendicular to face
<- Press alt+p, the object should be in the problem lis

You use 9 wads, try to lower them! It probably works, but 8 should me max.

Lastly, and most important go here And download ZHLT

Much much much MUCH better than the q* tools who were designed for quake.
Posted 20 years ago2004-03-25 03:26:56 UTC Post #20425
steamsheep87 sux.wad
Remove the space. Never ever use spaces in filenames for anything to do with Half-Life.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-03-25 06:06:46 UTC Post #20436
maybe that line that has LEAK LEAK LEAK has something to do with it :roll:

silly people :P
Posted 20 years ago2004-03-25 07:02:39 UTC Post #20439
ooh, didnt see it up there :s
Posted 20 years ago2004-03-25 14:39:27 UTC Post #20462
Wow, silly me :roll:
Seventh-Monkey Seventh-MonkeyPretty nifty
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