Leadwerks? Created 7 years ago2016-07-06 06:43:40 UTC by Captain Terror Captain Terror

Created 7 years ago2016-07-06 06:43:40 UTC by Captain Terror Captain Terror

Posted 7 years ago2016-07-06 06:43:40 UTC Post #330704
Anybody play with Leadwerks yet?

Probably will pick it up for the sale, but don't know anything about it, and can't remember why I wishlisted it. Thinking about getting into mapping again, maybe this would be fun to play with?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 7 years ago2016-07-06 08:24:53 UTC Post #330705
I know it by name by never used it.
Posted 7 years ago2016-07-06 19:43:50 UTC Post #330719
Oh, I heard of it before. I think it also uses BSP, correct me if I'm wrong. If it does, however, you will remember everything about GoldSRC and/or Source, after "playing" with it for a few months.

I have never used it, but I think that Leadwerks has a nice work environment. Except it costs a lot, if I remember the price.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2016-07-06 19:57:06 UTC Post #330720
I seem to recall Crypt having bought it and being entirely disappointed with it in every way possible.
Notewell NotewellGIASFELFEBREHBER
Posted 7 years ago2016-07-06 20:18:32 UTC Post #330721
yepyep.
Its biggest problem is that it's very barebones and heavily lua-based. A lot of basic features you expect from a game engine are missing and require you to program them yourself. Following that is the fact that the BSP construction tools are total crap, worse than UE (meaning unless you're a modeler, good luck). The UI is also incredibly clunky, finicky to use, and extremely cluttered, esp. with duplicate options. It looks like a lovely Hammer-inspired work environment, but trust me, Hammer is more user-friendly.

Most of the hours I spent with it was trying to get used to it in hopes I didn't waste $100. The only things I really digged were the material importing an WYSIWYG viewport, both of which I only liked because my experience was limited to Hammer at the time. That shit's standard these days. I wasn't a modeler at the time so I have no idea what that process is like.

Overall, if you're a programmer and want to release a commercial game without paying royalties at all, it might be worth looking into. The dirt-cheap royalty-free license is really the only enticing thing about the engine. Otherwise, just use Hammer or Unreal like the rest of us.
Crypt Crypt120% sorry!
Posted 7 years ago2016-07-07 15:41:32 UTC Post #330729
Just get UE4 for free and teach yourself hardsurface modeling. Make some modular kits with overlapping UVs...and you're all set.
Posted 7 years ago2016-07-08 08:26:42 UTC Post #330743
All good advice thank you. staying far away from Leadwerks
Captain Terror Captain Terrorwhen a man loves a woman
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