Admer456If it ain't broken, don't fox it!
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- Name
- Admer Ĺ uko (read: Ed-murr Shoe Co)
- Preferred Pronouns
- He/him
- Joined
- 16th January 2016 (6 years ago2016-01-16 17:35:26 UTC)
- Last Visited
- 8 hours ago2022-05-28 20:11:03 UTC
- Email
-
admer456@gmail.com
- Occupation
- WDYM occupation? Bosnia is independent
- Interests
- Programming, mapping, video and music production
- Location
- Stolac, Bosnia and Herzegovina
- Languages
- English;Bosnian/Serbian/Croatian;Russian;German
- Birthday
- 23/02
- Steam Profile
- 654remdA
- Skills
- Mapping, Modelling, Programming, Music/sound effects, Texture creation
I'm a 20-year-old gamedev who started out with HL modding in 2015. I am the author of Half-Life: ADM:
https://github.com/Admer456/halflife-admI also work on a retro shooter engine. (early WiP, will be public in late 2022)
Current PC specs:
GPU - EVGA RTX 3060
CPU - Intel Core i5 8400
Memory - 16 GB DDR4
Storage - 1000 GB Seagate HDD and 250 GB Samsung 860 EVO SSD
Monitor - AOC 2470W, 1920x1080, 60Hz - really bad ghosting issues, wouldn't recommend
Engines I've used in modding:
- GoldSrc [mapping, modeling, texturing, sound, programming]
- Source [mapping, texturing]
- CryEngine 1 (Far Cry) [mapping, modeling, texturing, sound, scripting]
- Source 2 [mapping]
- idTech 2 (Quake) [mapping, texturing]
- idTech 2 (Quake 2) [mapping]
- idTech 3 (Quake 3) [mapping]
Engines I've used for game development:
- idTech 4 - would recommend 2 or 3 forks for game development if you want a lightweight but still relatively modern game engine
- idTech 3 - probaby the closest thing I'll ever get to GoldSRC lol
- Godot - I like it, might do an actual project with it one day
- Unigine - really sweet, though I don't think I can use it to develop a retro shooter just yet