Admer456

Admer456 Admer456If it ain't broken, don't fox it! Send Message
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Name
Admer Ĺ uko (read: Ed-murr Shoe Co)
Preferred Pronouns
He/him
Joined
16th January 2016 (6 years ago2016-01-16 17:35:26 UTC)
Last Visited
6 hours ago2022-09-30 21:20:25 UTC
Email
admer456@gmail.com
Occupation
WDYM occupation? Bosnia is independent
Interests
Programming, mapping, video and music production
Location
Stolac, Bosnia and Herzegovina
Languages
English;Bosnian/Serbian/Croatian;Russian;German
Birthday
23/02
Steam Profile
654remdA
Skills
Mapping, Modelling, Programming, Music/sound effects, Texture creation

I'm a 20-year-old wannabe gamedev who started out with HL modding in 2015. I am the author of Half-Life: ADM: https://github.com/Admer456/halflife-adm
I also work on: Current PC specs:
GPU - EVGA RTX 3060
CPU - Intel Core i5 8400
Memory - 16 GB DDR4
Storage - 1000 GB Seagate HDD and 250 GB Samsung 860 EVO SSD
Monitor - AOC 2470W, 1920x1080, 60Hz - really bad ghosting issues, wouldn't recommend

Engines I've used in modding:
  • primarily GoldSRC in every aspect
  • a little bit of Source and Source 2
  • Quake engine (mapping)
  • CryEngine 1 in every aspect
Engines I've tried for gamedev with a brief review on the side:
  • idTech 4 - usable for game development, still needs some major workflow improvements
  • idTech 3 - idTech 4 but it's 1999, very nice if you're coming from GoldSRC, but needs lots of work to be GoldSRC-like
  • Godot - Unity but extremely tiny, I really like it, waiting for 4.0 RC
  • Unigine - Unreal Engine-like but extremely lightweight, really sweet programming & modelling workflow
  • Unity - it's flexible and pretty usable, amazing documentation, just not a fan of the licencing tho', so I leave it as my last resort
  • CryEngine 5 - definitely not indie-friendly, as the modeling & UI workflow really cater to paid tools like 3DS Max and Adobe Flash...
  • Unreal Engine 4 - definitely not for me, very hardware-demanding and doesn't let me have an iterative workflow in C++ due to huge compile times