Admer456

Admer456 Admer456If it ain't broken, don't fox it! Send Message
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Name
Admer (read: Add-murr)
Preferred Pronouns
He/they
Joined
16th January 2016 (8 years ago2016-01-16 17:35:26 UTC)
Last Visited
3 hours ago2024-03-19 02:58:17 UTC
Email
admer456@gmail.com
Website
https://microfox.dev/
Occupation
WDYM occupation? Bosnia is independent
Interests
Programming, mapping, video and music production
Location
Bosnia and Herzegovina
Languages
English, Bosnian/Serbian/Croatian
Birthday
23/02
Steam Profile
654remdA
Skills
Mapping, Modelling, Programming, Music/sound effects, Texture creation

I'm a 21-year-old wannabe gamedev who started out with HL modding in 2014. I am the author of Half-Life: ADM: https://github.com/Admer456/halflife-adm
I also work on: I worked on: Current PC specs:
GPU - EVGA RTX 3060
CPU - Intel Core i5 8400
Memory - 16 GB DDR4
Storage - 1000 GB Seagate HDD, 1000 GB Samsung 960 EVO SSD and 250 GB Samsung 860 EVO SSD
Monitor - Asus VG249Q1R, 165 Hz 1080p IPS panel

Engines I've toyed around with: GoldSRC, Source 1 and 2, Quake engine, CryEngine 1

Engines I've tried for gamedev (more, less, little) with a brief review on the side:
  • idTech 4 - serviceable, good technology inside, tooling fairly lacking
  • idTech 3 - very nice if you're coming from GoldSRC, but needs lots of work for proper singleplayer games
  • Godot - Unity but extremely tiny & open-sors, I really like it, currently using 4.1!
  • Unigine - Unreal Engine-like but extremely lightweight, really sweet programming & modelling workflow
  • Unity - it's serviceable with good documentation, just not a fan of the licencing
  • CryEngine 5 - powerful but not indie-friendly at all
  • Unreal Engine 4/5 - definitely not for me, very hardware-demanding, clearly meant for large studios, C++ compile times huge