Admer456

Admer456 Admer456If it ain't broken, don't fox it! Send Message
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Name
Admer Ĺ uko (read: Ed-murr Shoe Co)
Preferred Pronouns
He/him
Joined
16th January 2016 (5 years ago2016-01-16 17:35:26 UTC)
Last Visited
10 hours ago2021-10-23 22:00:48 UTC
Email
admer456@gmail.com
Occupation
Studying software engineering
Interests
Programming, mapping, video and music production
Location
Stolac, Bosnia and Herzegovina
Languages
English;Bosnian/Serbian/Croatian;Russian;German
Birthday
23/02
Steam Profile
654remdA
Skills
Mapping, Modelling, Programming, Music/sound effects, Texture creation

I'm a 19-year-old gamedev who started out with HL modding in 2015. I am the author of Half-Life: ADM: https://github.com/Admer456/halflife-ADM

I also work on a retro shooter engine. (early WiP, will be public in late 2022)

Current PC specs:
GPU - EVGA RTX 3060
CPU - Intel Core i5 8400
Memory - 16 GB DDR4
Storage - 1000 GB Seagate HDD and 250 GB Samsung 860 EVO SSD
Monitor - AOC 2470W, 1920x1080, 60Hz - really bad ghosting issues, wouldn't recommend

Engines I've used in modding:
  • GoldSrc [mapping, modeling, texturing, sound, programming]
  • Source [mapping, texturing]
  • CryEngine 1 (Far Cry) [mapping, modeling, texturing, sound, scripting]
  • Source 2 [mapping]
  • idTech 2 (Quake) [mapping, texturing]
  • idTech 2 (Quake 2) [mapping]
  • idTech 3 (Quake 3) [mapping]
Engines I've used for game development:
  • idTech 4 - would recommend 2 or 3 forks for game development if you want a lightweight but still relatively modern game engine
  • idTech 3 - probaby the closest thing I'll ever get to GoldSRC lol
  • Godot - I like it, might do an actual project with it one day
  • Unigine - really sweet, though I don't think I can use it to develop a retro shooter just yet