Admer456

Admer456 Admer456If it ain't broken, don't fox it! Send Message
Logins
8461
(3.15 per day)
Profile Hits
12867 (4.78)
Forum Posts
1305 (0.49)
Vault Items
11 (0)
Journals
60 (0.02)
Wiki Edits
158 (0.06)
Comments
685 (0.25)
Shouts
2119 (0.79)

Name
Admer (read: Add-murr)
Preferred Pronouns
He/they
Joined
16th January 2016 (7 years ago2016-01-16 17:35:26 UTC)
Last Visited
1 hour ago2023-05-30 09:01:05 UTC
Email
admer456@gmail.com
Occupation
WDYM occupation? Bosnia is independent
Interests
Programming, mapping, video and music production
Location
Bosnia and Herzegovina
Languages
English;Bosnian/Serbian/Croatian;Russian;German
Birthday
23/02
Steam Profile
654remdA
Skills
Mapping, Modelling, Programming, Music/sound effects, Texture creation

I'm a 20-year-old wannabe gamedev (and software engineering student) who started out with HL modding in 2015. I am the author of Half-Life: ADM: https://github.com/Admer456/halflife-adm
I also work on: Current PC specs:
GPU - EVGA RTX 3060
CPU - Intel Core i5 8400
Memory - 16 GB DDR4
Storage - 1000 GB Seagate HDD and 250 GB Samsung 860 EVO SSD
Monitor - AOC 2470W, 1920x1080, 60Hz - really bad ghosting issues, wouldn't recommend

Engines I've used in modding:
  • primarily GoldSRC in every aspect
  • a little bit of Source and Source 2
  • Quake engine (mapping)
  • CryEngine 1 in every aspect
Engines I've tried for gamedev with a brief review on the side:
  • idTech 4 - usable for game development, still needs some major workflow improvements
  • idTech 3 - idTech 4 but it's 1999, very nice if you're coming from GoldSRC, but needs lots of work to be GoldSRC-like
  • Godot - Unity but extremely tiny & open-sors, I really like it, currently using 4.0 beta 10!
  • Unigine - Unreal Engine-like but extremely lightweight, really sweet programming & modelling workflow
  • Unity - it's flexible and pretty usable, amazing documentation, just not a fan of the licencing tho', so I leave it as my last resort
  • CryEngine 5 - definitely not indie-friendly, as the modeling & UI workflow really cater to paid tools like 3DS Max and Adobe Flash...
  • Unreal Engine 4/5 - definitely not for me, very hardware-demanding, clearly meant for AAA-level graphics, and doesn't let me have an iterative workflow in C++ due to huge compile times