Grunts' slow reaction Created 7 years ago2016-08-04 12:42:45 UTC by Ake Ake

Created 7 years ago2016-08-04 12:42:45 UTC by Ake Ake

Posted 7 years ago2016-08-04 12:42:45 UTC Post #331084
Hello, can you help me with some issues on my map.

There is hallway with doors on sides. When player approaches one of door opens and hgrunt jumps from room and engages with player.

But the problem is grunt that is waiting about 3 sec after action animation so he can be beaten with crowbar without any opposition. Can I give him behavior more like grunt_repel.
Posted 7 years ago2016-08-04 18:46:58 UTC Post #331087
You're using an ai/scripted_sequence, aren't you? I think you can set the AI of the monster_* to "ambush" which might make it more aggressive.
Posted 7 years ago2016-08-05 07:22:51 UTC Post #331090
It seems I solved this problem. I've used hgrunt-compatible model from cz deleted scenes and probably there was some lacks in compatibility.
With default model he attacks quick enough.
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