The thing is I can't discern if there is actually a problem or not. As far as I can tell the map is running just fine. I just don't want to find out there is some kind of underlying server-crashing issue with it later when I submit it to my clan's server (especially since recently a few popular maps have been pulled from the rotation due to suddenly crashing the server after a recent update).
I did get it to produce a log file now. The error message I'm getting in the process window doesn't even show up in the log. So as far as I can tell at this point, there is nothing wrong. If this really is just a phantom error message than all is good, but like I said in the original post, I just don't want this to come back to haunt me on some more complex map or something.
[quote]
hlcsg v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(vluzacn@163.com)--- BEGIN hlcsg
---Command line: C:\PROGRA~1\VALVEH~1\VHLT\tools\HLCSG_~1.EXE "c:\program files\valve hammer editor\maps\de_cof_plaza" -wadinclude goo -wadinclude 88 -wadinclude mistameasures
Arguments: "c:\program files\valve hammer editor\maps\de_cof_plaza" -wadinclude goo -wadinclude 88 -wadinclude mistameasures -high -threads 4 -wadautodetect
Entering c:\program files\valve hammer editor\maps\de_cof_plaza.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ High ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
convert game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[goo]
[88]
[mistameasures]
CreateBrush:
(0.03 seconds)
CSGBrush:
(0.18 seconds)
Including Wadfile: \program files\valve hammer editor\zhlt\zhlt.wad
- Contains 1 used texture, 2.13 percent of map (8 textures in wad)
Including Wadfile: \program files (x86)\steam\steamapps\common\half-life\cstrike\mistameasures.wad
- Contains 1 used texture, 2.13 percent of map (10 textures in wad)
Including Wadfile: \program files (x86)\steam\steamapps\common\half-life\cstrike\all_standard_mistax88.wad
- Contains 45 used textures, 95.74 percent of map (1740 textures in wad)
Wad files required to run the map: (None)
Texture usage is at 2.21 mb (of 32.00 mb MAX)
0.24 seconds elapsed
--- END hlcsg
---hlbsp v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(vluzacn@163.com)--- BEGIN hlbsp
---Command line: C:\PROGRA~1\VALVEH~1\VHLT\tools\HLBSP_~1.EXE "c:\program files\valve hammer editor\maps\de_cof_plaza"
Arguments: "c:\program files\valve hammer editor\maps\de_cof_plaza" -high -threads 4 -chart
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ High ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 500...1000...1031 (0.07 seconds)
BSP generation successful, writing portal file 'c:\program files\valve hammer editor\maps\de_cof_plaza.prt'
SolidBSP [hull 1] 500...1000...1172 (0.08 seconds)
SolidBSP [hull 2] 500...1000...1035 (0.07 seconds)
SolidBSP [hull 3] 500...1000...1254 (0.10 seconds)
Reduced 2603 clipnodes to 2418
Reduced 449 texinfos to 441
Reduced 47 texdatas to 47 (2322136 bytes to 2322136)
Reduced 2916 planes to 1040
FixBrinks:
Increased 2418 clipnodes to 2782.
Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------models 10/512 640/32768 ( 2.0%)
planes 1040/32768 20800/655360 ( 3.2%)
vertexes 2533/65535 30396/786420 ( 3.9%)
nodes 880/32767 21120/786408 ( 2.7%)
texinfos 441/32767 17640/1310680 ( 1.3%)
faces 1830/65535 36600/1310700 ( 2.8%)
- worldfaces 1814/32768 0/0 ( 5.5%)
clipnodes 2782/32767 22256/262136 ( 8.5%)
leaves 458/32760 12824/917280 ( 1.4%)
- worldleaves 398/8192 0/0 ( 4.9%)
marksurfaces 2301/65535 4602/131070 ( 3.5%)
surfedges 8857/512000 35428/2048000 ( 1.7%)
edges 4624/256000 18496/1024000 ( 1.8%)
texdata [variable] 2322136/33554432 ( 6.9%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 6415/2097152 ( 0.3%)
- AllocBlock 7/64 0/0 (10.9%)
47 textures referenced
Total BSP file data space used: 2549353 bytes
Wad files required to run the map: (None)
0.65 seconds elapsed
--- END hlbsp
---hlvis v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(vluzacn@163.com)--- BEGIN hlvis
---Command line: C:\PROGRA~1\VALVEH~1\VHLT\tools\HLVIS_~1.EXE "c:\program files\valve hammer editor\maps\de_cof_plaza"
Arguments: "c:\program files\valve hammer editor\maps\de_cof_plaza" -high -threads 4
360 portalleafs
1063 numportals
= Current hlvis Settings =Name | Setting | Default
------------------|-----------|------------------------threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ High ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(0.03 seconds)
LeafThread:
(6.39 seconds)
average leafs visible: 145
g_visdatasize:13775 compressed from 16200
6.44 seconds elapsed
--- END hlvis
---hlrad v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(vluzacn@163.com)--- BEGIN hlrad
---Command line: C:\PROGRA~1\VALVEH~1\VHLT\tools\HLRAD_~1.EXE "c:\program files\valve hammer editor\maps\de_cof_plaza" -extra
Arguments: "c:\program files\valve hammer editor\maps\de_cof_plaza" -extra -high -threads 4
= Current hlrad Settings =Name | Setting | Default
-------------------|---------------------|------------------------threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ High ] [ Normal ]
fast rad [ off ] [ off ]
vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ on ] [ off ]
bounces [ 8 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
light limit threshold[ 188.000 ] [ 188.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.010 ] [ 0.010 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global texlight gap [ 0.000 ] [ 0.000 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
spread angles [ on ] [ on ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ on ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 1.760 ] [ 1.760 ]
reflectivity scale [ 0.700 ] [ 0.700 ]
blur size [ 1.500 ] [ 1.500 ]
no emitter range [ off ] [ off ]
wall bleeding fix [ on ] [ on ]
Load Textures:
47 textures referenced
Reading texlights from 'C:\PROGRA~1\VALVEH~1\VHLT\tools\lights.rad'
0 opaque models
0 opaque faces
1830 faces
Create Patches : 6864 base patches
105848 square feet [15242216.00 square inches]
1 direct lights and 16386 fast direct lights
1 light styles
FindFacePositions:
(0.30 seconds)
BuildFacelights:
(5.17 seconds)
BuildVisLeafs:
(0.48 seconds)
visibility matrix : 1.4 megs
MakeScales:
(0.54 seconds)
Transfer Lists : 2720275 : 2.72M transfers
Indices : 2207824 : 2.11M bytes
Data : 5460965 : 5.21M bytes
Bounce 1 GatherLight:
(0.02 seconds)
Bounce 2 GatherLight:
(0.02 seconds)
Bounce 3 GatherLight:
(0.02 seconds)
Bounce 4 GatherLight:
(0.03 seconds)
Bounce 5 GatherLight:
(0.02 seconds)
Bounce 6 GatherLight:
(0.02 seconds)
Bounce 7 GatherLight:
(0.02 seconds)
Bounce 8 GatherLight:
(0.03 seconds)
CreateTriangulations:
(0.02 seconds)
AddPatchLights:
(0.42 seconds)
FinalLightFace:
(0.00 seconds)
8.34 seconds elapsed
--- END hlrad
---[/quote]