I needed to make func_tank not solid and i achiwed it by adding zhlt_noclip 1 but still to my suprise the brush blockes bullets and shows bullet decals
I use Vluzacn's ZHLT v34
Created 8 years ago2016-11-01 22:41:31 UTC by kruk
if ( FBitSet (pev->spawnflags, SF_TANK_PASSABLE) )
pev->solid = SOLID_NOT;
else
pev->solid = SOLID_BSP;
in FGDspawnflags(flags) =
[
1 : "Active" : 0
8 : "Not Solid" : 0
16: "Only Direct" : 0
32: "Controllable" : 0
]
Since might need to be solid sometimes i made it switchable.