Odd Compile Error Created 7 years ago2017-02-06 03:49:06 UTC by Jessie Jessie

Created 7 years ago2017-02-06 03:49:06 UTC by Jessie Jessie

Posted 7 years ago2017-02-06 03:54:23 UTC Post #333359
Nevermind, it seems to have fixed itself.

[s]This weird error has cropped up in the last half hour or so (highlighted below). I have no idea what's causing it, because it was compiling fine before that (well, I was hunting for leaks, so not fine, but you know what I mean). I don't see anything in that log that would be causing it to not create whatever file it is that it's looking for there. Help appreciated!

[quote]hlcsg v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlcsg ---
Command line: "C:\Program Files (x86)\Sledge Editor\tools\hlcsg.exe" -wadautodetect -low -estimate -noinfo C:\Users\Jessie\AppData\Local\Temp\c1qubfpp.cgk\dm_hydroelectric.map
Arguments: -wadautodetect -low -estimate -noinfo C:\Users\Jessie\AppData\Local\Temp\c1qubfpp.cgk\dm_hydroelectric.map
Entering C:\Users\Jessie\AppData\Local\Temp\c1qubfpp.cgk\dm_hydroelectric.map
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

CreateBrush:
(9.88 seconds)
CSGBrush:
(2.64 seconds)

added 6 additional animating textures.
Including Wadfile: C:\Program Files (x86)\Sledge Editor\tools\zhlt.wad
  • Contains 1 used texture, 5.00 percent of map (19 textures in wad)
Using Wadfile: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\liquids.wad
  • Contains 1 used texture, 5.00 percent of map (32 textures in wad)
Using Wadfile: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\halflife.wad
  • Contains 18 used textures, 90.00 percent of map (3116 textures in wad)
Wad files required to run the map: "liquids.wad;halflife.wad;"
Texture usage is at 0.36 mb (of 32.00 mb MAX)
12.71 seconds elapsed

--- END hlcsg ---

hlbsp v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlbsp ---
Command line: "C:\Program Files (x86)\Sledge Editor\tools\hlbsp.exe" -low -estimate -noinfo C:\Users\Jessie\AppData\Local\Temp\c1qubfpp.cgk\dm_hydroelectric.map
Arguments: -low -estimate -noinfo C:\Users\Jessie\AppData\Local\Temp\c1qubfpp.cgk\dm_hydroelectric.map -chart
SolidBSP [hull 0] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (384,160,-1184)(-224,384,-992) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
500...690 (0.12 seconds)
Warning: No entities exist in hull 0, no filling performed for this hull
SolidBSP [hull 1] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (368,176,-1148)(-240,400,-956) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
500...827 (0.20 seconds)
Warning: No entities exist in hull 1, no filling performed for this hull
SolidBSP [hull 2] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (352,267,-1152)(-256,416,-1024) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
500...748 (0.17 seconds)
Warning: No entities exist in hull 2, no filling performed for this hull
SolidBSP [hull 3] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (368,218,-1166)(-240,400,-1010) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
500...838 (0.22 seconds)
Warning: No entities exist in hull 3, no filling performed for this hull
Reduced 2476 clipnodes to 2314
Reduced 1337 texinfos to 33
Reduced 20 texdatas to 2 (1996 bytes to 1204)
Reduced 73266 planes to 1622
FixBrinks:
Increased 2314 clipnodes to 2382.

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 4/512 256/32768 ( 0.8%)
planes 1622/32768 32440/655360 ( 4.9%)
vertexes 244/65535 2928/786420 ( 0.4%)
nodes 707/32767 16968/786408 ( 2.2%)
texinfos 33/32767 1320/1310680 ( 0.1%)
faces 189/65535 3780/1310700 ( 0.3%)
  • worldfaces 40/32768 0/0 ( 0.1%)
clipnodes 2382/32767 19056/262136 ( 7.3%)
leaves 32/32760 896/917280 ( 0.1%)
  • worldleaves 13/8192 0/0 ( 0.2%)
marksurfaces 204/65535 408/131070 ( 0.3%)
surfedges 817/512000 3268/2048000 ( 0.2%)
edges 435/256000 1740/1024000 ( 0.2%)
texdata [variable] 1204/33554432 ( 0.0%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 822/2097152 ( 0.0%)
  • AllocBlock 2/64 0/0 ( 3.1%)
2 textures referenced

Total BSP file data space used: 85086 bytes

Wad files required to run the map: "liquids.wad;halflife.wad;"
1.18 seconds elapsed

--- END hlbsp ---

hlvis v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlvis ---
Command line: "C:\Program Files (x86)\Sledge Editor\tools\hlvis.exe" -low -estimate -noinfo C:\Users\Jessie\AppData\Local\Temp\c1qubfpp.cgk\dm_hydroelectric.map
Arguments: -low -estimate -noinfo C:\Users\Jessie\AppData\Local\Temp\c1qubfpp.cgk\dm_hydroelectric.map
Error: Portal file 'C:\Users\Jessie\AppData\Local\Temp\c1qubfpp.cgk\dm_hydroelectric.prt' does not exist, cannot vis the map

--- END hlvis ---

hlrad v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlrad ---
Command line: "C:\Program Files (x86)\Sledge Editor\tools\hlrad.exe" -low -estimate -noinfo C:\Users\Jessie\AppData\Local\Temp\c1qubfpp.cgk\dm_hydroelectric.map
Arguments: -low -estimate -noinfo C:\Users\Jessie\AppData\Local\Temp\c1qubfpp.cgk\dm_hydroelectric.map
There was a problem compiling the map.
Check the file C:\Users\Jessie\AppData\Local\Temp\c1qubfpp.cgk\dm_hydroelectric.log for the cause.
--- END hlrad ---

[/quote][/s]
Jessie JessieTrans Rights <3
Posted 7 years ago2017-02-06 11:10:31 UTC Post #333361
Code compiler ghosts.
Stojke StojkeUnreal
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