Download Link: http://gamebanana.com/maps/192990

Beta 1 Release
Youtube Video: https://www.youtube.com/watch?v=ROhI9__OGjk

Features
  • New Display Timer in 6 digits represented as 00:00:00
  • Slim Display board
  • Timer restarts and repeats after reaching 59:59:99 and repeats back to 00:00:00 and restarts indefinitely
  • Dedicated Reset Zone to reset the timer
  • Choice of Button Activator or Zone Activator
  • Start activator methods will automatically restart the timer as soon as you activate it
  • Works with Half-Life and all mods associated with it.
  • Can work in any game modes that requires a timer for competitive gameplay
  • Issues syncing any timer from amxmodx to this timer is a result of a coding problem from amxmodx, there is an issue with the timings for all amxmodx timer plugins as BAILOPAN Explains - See this link for the problem - http://www.bailopan.net/blog/?p=27
NOTES/ISSUES
  • Singleplayer only, designed for singleplayer speedruns
  • No support for Multiplayer due to limitations of the HL1 Engine
  • FPS Dependent timer, in order to have the most accurate results it is recommended that you play at 100fps, which means you will have to turn off Vertical Sync or Vertical Refresh from your graphics driver in order to play at 100fps.
  • If you play the map running other than 100fps the timer will desync and will cause the timer to tick faster/slower if any fps changes are done manually during playing the map.
  • In order to use the zone activator with an amxmodx timer plugin, the source code from an amxmodx timer plugin will need to be modified for it to work (ask the devs from amxmodx for more info.)
It is recommended that the timer should be played at 100fps for the best results and to ensure 100% accuracy.

Map Source Information
There are 224 Point Entities and 50 Texture Entities which is less than 300 therefore map making for speedruns is more enjoyable due to the low entity count and low memory usage with the triggers.

Beta 1 Changelog (28/06/2017)
  • Fixed a few things cosmetic design
  • Included 2 options how to start the timer
  • Button Activator
  • Zone Activator
Release Candidate 8 Changelog
  • Changed the display timer that at spawn it will display all zero's
  • Fixed : Timing issue while running on a dedicated server
  • Marked the Reset marker with a border so you know exactly where the reset zone is and the start zones are
  • Gap between trigger_multiples for start/reset zones have widened to ensure that the triggers do not overlap or override the start/reset sequence
Changelog (18/07/2017)
  • at spawn the timer will display all zero's
  • timer now recycles and repeats indefinitely back to zero and recycles again once 59:59:99 has passed (fixed due to change in coding)
  • changed the spawn area to include a border to help distinguish the start/spawn areas
  • timer issues fixed on a dedicated server
Changelog (23/11/2016)
  • Cleaned up a few unwanted entities
  • Renamed a few variable triggers (the timer is no longer compatible with button activated timers from kreedz)