Strange map issues Created 5 years ago2018-05-24 02:54:16 UTC by _Vissova_ _Vissova_

Created 5 years ago2018-05-24 02:54:16 UTC by _Vissova_ _Vissova_

Posted 5 years ago2018-05-24 02:54:16 UTC Post #339695
Just recently an issue began with my map. For some reason large sections of the map, if not the entire map, are being rendered despite the player not seeing them, and the console is being spammed with "too many visible entities". Also, the brush entities in one room disappear depending on where you look. I have no idea why this is happening, because it didn't start until the most recent room I built. I know for sure there are no leaks or other errors, except for something in the compile log about ambiguous leaf nodes.

Compile log:
https://pastebin.com/E2WWV27L
Posted 5 years ago2018-05-24 04:09:17 UTC Post #339696
It would all depend on what the map geometry is, I.e. is it a big open room or hallways or what.

I'm no expert and I'll probably get corrected by the next poster but AFAIK VIS's job is to subdivide the map into "visleafs" and then go through and decide what the engine should be able to see from any given position in the map. If it doesn't think the player will see it, it doesn't render it -- this is called "occlusion culling".

Those entities are disappearing because, as the console is trying to say, the game is beyond acceptable limits in regards to visible entities.

All I can really tell you, is the room you added must have opened things up to where the engine can see too much stuff at once.
Posted 5 years ago2018-05-24 07:12:31 UTC Post #339697
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2297,-704,-928)(-2296,-611,-920) in hull 2 of model 29 (entity: classname "func_wall", origin "", targetname "securitydoor_blastedwall")
There are a bunch of these warnings. Check the brushes in question to see what's wrong and correct the problem.

Also, VIS doesn't appear to be running, possibly as a result of these warnings. You should double check that it's turned on, since with it turned off you'll have visibility issues.
Posted 5 years ago2018-05-24 10:18:57 UTC Post #339699
I'm not sure what those warnings even mean. I've checked all of the brush entities it's talking about and there's nothing wrong with any of them from what I can tell.

Here's the map if you want to take a look yourself:
http://www.mediafire.com/file/pitdeh3dpogyr8i/v_sr_1.zip/file
Posted 5 years ago2018-05-24 16:04:55 UTC Post #339701
It means a brush has multiple contents. This will usually occur if you have a brush with a regular texture and a special texture like water applied to it.

Either apply water textures to all faces or apply null to all but the visible sides to fix that.
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