Map won't compile properly Created 1 year ago2018-08-01 16:21:43 UTC by Francisco_2010 Francisco_2010

Created 1 year ago2018-08-01 16:21:43 UTC by Francisco_2010 Francisco_2010

Posted 1 year ago2018-08-01 16:21:43 UTC Post #340362
some of the entities and buildings are missing, not sure why, does anyone know what might be the cause?

cheers
Posted 1 year ago2018-08-01 16:23:09 UTC Post #340363
Without a compile log, how are supposed to know?
torekk torekkProcrastinator of the Year
Posted 1 year ago2018-08-01 16:32:56 UTC Post #340364
It can be helpful for others trying to figure it out to post the compile log (the text the compilers spew out when you compile your map), the .bsp, the .map, and/or the .rmf, plus any resources needed to run the map (models, sprites, wads). Or a screenshot. Are the entities and buildings just invisible, or are they also physically not there (can you walk through where they're supposed to be)?
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Posted 1 year ago2018-08-04 14:28:52 UTC Post #340415
turns out it was just some kind of bug, everything works fine now
Posted 1 year ago2018-08-05 15:49:39 UTC Post #340431
I had this bug too in the old days..

It usually means you've got to many entities in one place or have reached the maximum amount of entities and texture limits / and or model limits per map.

In that instance I separated my map into 2 sometimes even 3 pieces aka maps. I never experienced this problem again when I upgraded to these compilers :

https://twhl.info/thread/view/17830

Be advised: These compilers will most likely break most your maps as they're much more accurate than the ones you might be using right now. They find leaks the older compilers wouldn't have found. Anyway it'll just help to make your maps even better so don't worry about it. In either case they provide much greater model and texture caches in Megabyte for any map to use. That alone makes it worth it.
Not to mention couple new entities - faster map compiling, or better light and shadow settings. Things that are making your maps look even greater than before.
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