I'm trying to get something to work, the following entities are used:
The scenario goes as follow:
- Player touches trigger_multiple
- It triggers the func_button
- Which in turn triggers multisource
- Which in turn triggers trigger_push
However, what I'm actually INTENDING to achieve (but failing to do so) is that every time trigger_multiple is touched, trigger_push is just briefly activated for a split second and then automatically deactivates again say 0.5s later, basically making it an instant short burst rather than making it stay.
Any pointers as to how achieve this?