Hard Duty - 2018 Update Created 6 years ago2018-10-16 13:24:20 UTC by PeterBrev PeterBrev

Created 6 years ago2018-10-16 13:24:20 UTC by PeterBrev PeterBrev

Posted 6 years ago2018-10-16 13:24:20 UTC Post #341050

Hard Duty - A Half-Life Mod

2018 Alive Update

Hi, how's it going?

https://twhl.info/thread/view/18989

2 years without updates... I'm sorry about it. Really. I also logged in here again because some are owed a bigger apology.

I made a 2018 update to give you some news on what has been happening in the last 2 years, but the tl;dr version is that I resumed development.

https://www.moddb.com/mods/hard-duty/news/2018-alive-update

I looked at what I did 2 years ago and came to the conclusion it can look better level design wise, so more work is being put into the existing levels and more media will come in the upcoming weeks, but the most important thing is that the mod is alive and my ModDB account is re-activated.

So, I am looking forward to hearing from you during the next weeks! :)

In the meantime, you can always check my GameBanana page for my latest releases; like this.

Peter
PeterBrev PeterBrevLevel Designer
Posted 6 years ago2018-10-17 10:41:09 UTC Post #341051
Happy to hear that you're back in action. You can never have too many single player Half-Life mods.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-10-18 10:51:11 UTC Post #341053
Thanks for the comment. Looking forward to your comments on future media :)
PeterBrev PeterBrevLevel Designer
Posted 6 years ago2018-10-21 09:34:47 UTC Post #341057
Yes I'm agree when you see your work since a long time you notice that you can improve it ! it's exactly what happened with my personnal MOD but it's a lot of work too so I decided to keep it as well :) but it's true your new work is some much better !
neophus775 neophus775Goldsrc mapper
Posted 6 years ago2018-10-22 17:58:33 UTC Post #341062
Thanks for the comment. The mod page CSS style got an update. Hopefully, it was worth the time spent.
PeterBrev PeterBrevLevel Designer
Posted 5 years ago2019-01-17 16:28:45 UTC Post #341708
Prolly have seen them now, but if you haven't:
Cat joins in on the actionCat joins in on the action
I'll get this aligned to the left tooI'll get this aligned to the left too
Something coolSomething cool
Some more coolSome more cool
And I'm ill. Twice in less than a month. Sounds cool.
When your light_spot is just the way you want it on the first tryWhen your light_spot is just the way you want it on the first try
PeterBrev PeterBrevLevel Designer
Posted 5 years ago2019-01-19 12:41:00 UTC Post #341715
Liking it. Looking very classic HL. :D
monster_urby monster_urbyGoldsourcerer
Posted 5 years ago2019-01-20 13:59:37 UTC Post #341734
There are no violations of anything, at least, it isn't my intention. I had the same comment 2 years ago when I uploaded the first version of this level. My response was that I used the Hoover Dam as a reference when creating mine. Then I looked at Black Mesa's version and have seen why I had this comment but that I wasn't going back to editing it anymore after the time I spent on it. Editing it now isn't out of the question since I remade the map from scratch, but I still need to finish it before I edit anything else.
PeterBrev PeterBrevLevel Designer
Posted 5 years ago2019-01-20 14:14:43 UTC Post #341736
You don't need to apologize. I deleted the media the comment was posted on when I resumed development, so if you did not see it before, it's all fine.

Since I can see my deleted comments on ModDB, I've been able to pull that comment again.
Here you go.Here you go.
PeterBrev PeterBrevLevel Designer
Posted 5 years ago2019-01-20 14:39:00 UTC Post #341738
ModDB shortens the links. The full link is the Hoover dam image.
Hoover DamHoover Dam
PeterBrev PeterBrevLevel Designer
Posted 5 years ago2019-02-04 21:32:45 UTC Post #341964
2 new articles were created and Hard Duty got featured on ModDB for a third time.

Trigger Events Between Levels
Create Complex Brushes

For those who are interested in technical stuff, 4 self-contributions were created on the VDC.

Trigger Events Between Levels
Create Complex Brushes
Creating Angled Geometry
A Talk On Engine Hunk Overflow
PeterBrev PeterBrevLevel Designer
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