Got better Created 6 years ago2018-11-03 16:13:21 UTC by Screamernail Screamernail

Created 6 years ago2018-11-03 16:13:21 UTC by Screamernail Screamernail

Posted 6 years ago2018-11-03 16:13:21 UTC Post #341157
Okay. I got over the drama now and ready to learn.

My hammer doesn't work. I didn't use the SDK but the bin version and it still doesn't work because it say's that the gameinfo file is missing. What to do?

Another note. I have started on making Gmod models and want some tips about bones. The bones have my own names and the mesh and texturing are simple cause I want to use the models for myself. I made a test character which needs bones. Do I need to know something? (And no I'm unable to decompile an already existing model because I don't know why it don't work)
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-11-04 14:24:38 UTC Post #341180
:(
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-11-04 14:31:44 UTC Post #341181
bump

Have you launched hammer.bat first, instead of the .exe?
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2018-11-07 15:23:59 UTC Post #341213
Have you launched hammer.bat first, instead of the .exe?
Should I have done that? I don't see any changes.
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-11-07 18:48:49 UTC Post #341215
It helps only on the first run, since it launches Hammer in its proper environment.
If it's for a mod, you should probably the gameinfo.txt file.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2018-11-08 04:41:23 UTC Post #341217
I assume re-installing hammer would replace any missing files? thats what I'd try
Posted 6 years ago2018-11-08 12:10:38 UTC Post #341218
Just realised I forgot to add a verb to my last sentence.
Correction:
"You should either make or edit the gameinfo.txt file."
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2018-11-12 18:28:00 UTC Post #341237
Okay let's go over to Gmod ragdolling. How do I make one? I did do a test model.

Can I use custom bone names to make it easier to work with or must they be specific? I couldn't decompile a Barney model so that doesn't work.
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-11-27 14:27:17 UTC Post #341334
(Posting this on my Mac. And I've figured out what my old Gmail's password was so now I'm less isolated from it)

I think that the problem isn't the gameinfo.txt file being wrong, but that it's Hammer that isn't functioning well.

EDIT: I am working on some Gmod models. Expect screenshots.
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-11-29 11:14:25 UTC Post #341347
I where unable to work on some Gmod models because I don't know how to do ragdolls the correct way.

Do I really deserve this much ignorance?
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-12-01 00:38:26 UTC Post #341364
Is a Garry's Mod ragdoll any different to a regular Source engine ragdoll?
Maybe try asking on the Facepunch forums anyway - probably a few more Source engine modelers there.
Posted 6 years ago2018-12-01 08:13:25 UTC Post #341367
I mean I never did ragdolls before. But Now I am more confident and capable so I'll try better now.
Screamernail ScreamernailYour personal Fear
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