Created 4 years ago2020-02-25 18:50:35 UTC by abbadon
I want a texture to be seen even into complete darkness.If you're talking about a brush, tie it to brush-entity and use the _minlight (Minimum light level) input with a value of 1.
If you're talking about a model's texture, have you tried using the "chroma" or "additive" features?Yes, both, but them gave me transparent meshes.
I don't know if you have played Deathmatch Classic; the player can shine and light the environment around while it moves, but I don't think there's such a coded feature in Half-Life.Something VERY similar is what I want. So, that code is in the DMC sdk?, and, in the other hand. There was ages ago when I got that SDK in my hands, is it still available?
So, that code is in the DMC sdk?, and, in the other hand. There was ages ago when I got that SDK in my hands, is it still available?There's Half-Life SDK for free on the Tools section in Steam, but I'm not sure if you can find anything you're looking for in that package.
$texrendermode texture.bmp fullbright
abbadon can't just you make an "additive" type overlay for those bright areas and give that texture an additive flag?I tried it. In fact the hoverpad has a separate mesh with only this type of texture (is a flat white 64x64 square), I tried to apply the additive and chrome effect but with no visible result, well, yes, the mesh turned into a greyish or transparent part of the hoverpad.
You can try adding flag "fullbright" in the .qcDid not know that!!, of course I´ll try that!. Thanks!!!
************ ERROR ************
bad command $texrendermode
Bad luck this time!