Went thru Google and the VDC wiki but couldn't really find a satisfying answer. Basically, I need to attach a ragdoll to multiple points. Basically, the way you can nail Combine soldiers' limbs to the ground with the crossbow in hl2, but done in-editor. Not exactly a Jesus-on-the-cross pose but close enough. I found the pages about the various phys_ constraint entities, but none seemed to offer the option to only constrain specific attachment points or parts of a prop, only the root bone. Any clues how to do this?