Problem with water - Trinity renderer Created 3 weeks ago2020-05-14 01:29:57 UTC by Viper367 Viper367

Created 3 weeks ago2020-05-14 01:29:57 UTC by Viper367 Viper367

Posted 3 weeks ago2020-05-14 01:29:57 UTC Post #344213
Hi, I have a problem
I create a map in jack hammer but I have a problem that I can't solve
The water in trinity jumps strangely - like a wave error but on other maps the water looks normal
User posted image
You have an idea what the problem might be
Posted 3 weeks ago2020-05-14 13:25:33 UTC Post #344214
Hello.

I am the Trinity developer. Can you try adding this in your cdll_int.cpp file, in the Initialize function?

gEngfuncs.pfnClientCmd("_set_vid_level 1");
gEngfuncs.pfnClientCmd("_restart");

If you can't modify the code, try adding this to the liblist.gam file:
commandargs "-nofbo"
Posted 3 weeks ago2020-05-14 21:41:34 UTC Post #344216
Thank you for your answer
the situation is as follows
I'm using trinity render as a metahook plugin
https://drive.google.com/open?id=1Ybdx7jlFOMfu9gIZ1D4gjv9CqYWKYTvW
exactly the plugin obtained from this cs
caption text
unfortunately I only have plugin.dll
I added it to liblist.gam but unfortunately there is no change
while I opened this file with a hexeditor and found nothing related to "fbo"

in general, this plugin causes me a lot of problems, such as the sky
caption text
but it seems to me that water is a matter of poorly matched settings in Jack
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