[HELP] Half Life SDK Fullbright Problem/Point File problem Created 3 years ago2020-09-02 03:03:18 UTC by MuslimMagic MuslimMagic

Created 3 years ago2020-09-02 03:03:18 UTC by MuslimMagic MuslimMagic

Posted 3 years ago2020-09-02 03:03:18 UTC Post #344685
Hello, I figured this would be the best place to ask for help but my maps are constantly in Fullbright. I've changed lighting entities, tried to load the point file, checked for problems and recompiled, made new maps, uninstalled and reinstalled and still nothing has work. Similarly, the pts files for my maps are not appearing. I've had one appear in my directory and it is now gone and none others appear. I am fairly new to the hammer editor so any help is appreciated in trying to solve this problem.

My most recent compile below:

** Executing...
** Command: Change Directory
** Parameters: C:\Program Files (x86)\Steam\steamapps\common\Half-Life

** Executing...
** Command: Copy File
** Parameters: "C:\Users\imbad\Documents\Hammer Maps\clivedilemma.map" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\clivedilemma.map"

** Executing...
** Command: C:\Users\imbad\DOCUME~1\Shaders\tools\HLCSG_~1.EXE
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\clivedilemma"

hlcsg v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: C:\Users\imbad\DOCUME~1\Shaders\tools\HLCSG_~1.EXE "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\clivedilemma"
Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\clivedilemma" -low -wadautodetect
Entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\clivedilemma.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
convert game_text [ on ] [ on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

CreateBrush:
(0.02 seconds)
CSGBrush:
(0.07 seconds)

added 6 additional animating textures.
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\valve\halflife.wad
  • Contains 24 used textures, 100.00 percent of map (3116 textures in wad)
Wad files required to run the map: "halflife.wad;"
Texture usage is at 0.29 mb (of 32.00 mb MAX)
0.18 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\Users\imbad\DOCUME~1\Shaders\tools\HLBSP_~1.EXE
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\clivedilemma"

hlbsp v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: C:\Users\imbad\DOCUME~1\Shaders\tools\HLBSP_~1.EXE "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\clivedilemma"
Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\clivedilemma" -low -chart

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]

SolidBSP [hull 0] 256 (0.03 seconds)
BSP generation successful, writing portal file 'C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\clivedilemma.prt'
SolidBSP [hull 1] 236 (0.03 seconds)
SolidBSP [hull 2] 235 (0.03 seconds)
SolidBSP [hull 3] 246 (0.03 seconds)
Reduced 610 clipnodes to 528
Reduced 95 texinfos to 74
Reduced 24 texdatas to 24 (1060 bytes to 1060)
Reduced 658 planes to 263
FixBrinks:
Increased 528 clipnodes to 528.

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/512 64/32768 ( 0.2%)
planes 263/32768 5260/655360 ( 0.8%)
vertexes 1338/65535 16056/786420 ( 2.0%)
nodes 255/32767 6120/786408 ( 0.8%)
texinfos 74/32767 2960/1310680 ( 0.2%)
faces 1058/65535 21160/1310700 ( 1.6%)
  • worldfaces 1058/32768 0/0 ( 3.2%)
clipnodes 528/32767 4224/262136 ( 1.6%)
leaves 132/32760 3696/917280 ( 0.4%)
  • worldleaves 131/8192 0/0 ( 1.6%)
marksurfaces 1127/65535 2254/131070 ( 1.7%)
surfedges 4942/512000 19768/2048000 ( 1.0%)
edges 2472/256000 9888/1024000 ( 1.0%)
texdata [variable] 1060/33554432 ( 0.0%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 724/2097152 ( 0.0%)
  • AllocBlock 8/64 0/0 (12.5%)
24 textures referenced

Total BSP file data space used: 93234 bytes

Wad files required to run the map: "halflife.wad;"
0.82 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\Users\imbad\DOCUME~1\Shaders\tools\HLVIS_~1.EXE
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\clivedilemma"

hlvis v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: C:\Users\imbad\DOCUME~1\Shaders\tools\HLVIS_~1.EXE "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\clivedilemma"
Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\clivedilemma" -low
131 portalleafs
335 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(0.02 seconds)
LeafThread:
(0.27 seconds)
average leafs visible: 43
g_visdatasize:2290 compressed from 2227
0.34 seconds elapsed

----- END hlvis -----
Posted 3 years ago2020-09-02 06:05:51 UTC Post #344686
Where is Radiosity? You cant have lights with out the final step.
First is CSG then BSP then VIS and then RAD. I do not see RAD step completed in your compile log.
Stojke StojkeUnreal
Posted 3 years ago2020-09-02 13:51:54 UTC Post #344687
After looking back through the build programs, the problem was I had the wrong shader selected for Rad :|
Posted 3 years ago2020-09-02 18:14:23 UTC Post #344688
So it was not a mistake you really were missing the radiosity step.
Which compiler are you using? Built in Hammer or Jackhammer one , or is it something third party?
Stojke StojkeUnreal
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