Need help to finish my animated reinforced door Created 3 years ago2021-03-16 08:14:46 UTC by koshie koshie

Created 3 years ago2021-03-16 08:14:46 UTC by koshie koshie

Posted 3 years ago2021-03-16 08:14:46 UTC Post #345436
Hello,

First I'm new here and with these stuff, I think this is the proper section for this thread but tell me if it's not. Also English isn't my mother tongue so sorry if it's not very good.

I'm trying on GoldSRC with J.A.C.K Hammer Editor (Steam version, 1.1.2276 (64-bit)) to make an animated reinforced door. But I'm in trouble.

Watch my video to see what's going on exactly: https://youtu.be/qzCC6uFguWM

Since I can't have the red valve to rotate from a ORIGIN point on itself and then rotate on another ORIGIN (I think so), I have to cheat:

I created two red valves (and four other anti-intrusion bar), the one animating at first, rotating on itself and then destroyed when it's over (anti-intrusion bar are also destroyed as well).

The second red valve which is a func_wall_toggle and only become visible when the previous animation is done.

The problem is I can't move the func_wall_toggle to follow the door as expected (can be seen in this video: https://www.youtube.com/watch?v=ilcUgGtAfpw).

Have you any ideas to make it works as expected ?

Regards
Posted 3 years ago2021-03-16 08:37:34 UTC Post #345437
use func_door_rotating + env_render instead of func_wall_toggle
Posted 3 years ago2021-03-16 12:14:46 UTC Post #345442
As you can see in this video, it works: https://www.youtube.com/watch?v=RlrJS45dSVE

Thank you very much. This request is solved.
You must be logged in to post a response.