Custom character model not showing up in game Created 1 month ago2021-12-22 05:32:44 UTC by J.F. Sawyer J.F. Sawyer

Created 1 month ago2021-12-22 05:32:44 UTC by J.F. Sawyer J.F. Sawyer

Posted 1 month ago2021-12-22 05:32:44 UTC Post #346151
Hi everyone, first time poster, long time lurker. I've been having a problem with my custom model and I can't seem to find anyone else who has experienced this problem...
So, I've added a new scientist model. I've added its info to both my main/custom Half-Life fgd file. (Picture provided below)
https://imgur.com/fZcz32v

I've even went ahead and added sentences for the character in my sentences.txt
The model shows up in hammer (Picture provided below) (I'm using J.A.C.K. specifically) And yet, when when I compile my map and load into it. The model is nowhere to be seen.
https://imgur.com/WJMwWCB
Furthermore, checking the maps compile info yields no errors I could find. And, i'm very unsure about what I've done wrong. Any help would be greatly
appreciated.
J.F. Sawyer J.F. Sawyer"Screw you I'm leaving!"
Posted 1 month ago2021-12-22 12:53:23 UTC Post #346152
You need to change the code for the entity to change the model. Most entities in Half-Life don't support custom models, so the model listed in the fgd will only show up in the map editor.
Posted 1 month ago2021-12-22 14:49:07 UTC Post #346153
Hi! If you change sentences.txt, the people who play your map will need to change theirs too, and if they then go on to install other custom maps that also change sentences.txt, your map will break. So it's usually not a good idea to change it for a custom map. But if you make a mod folder for your map, that's not a problem, you can replace anything, including scientist.mdl.
Posted 1 month ago2021-12-22 16:59:22 UTC Post #346154
Hi! If you change sentences.txt, the people who play your map will need to change theirs too, and if they then go on to install other custom maps that also change sentences.txt, your map will break. So it's usually not a good idea to change it for a custom map. But if you make a mod folder for your map, that's not a problem, you can replace anything, including scientist.mdl.

Hi, thank you for your response. Firstly, all my custom files are already located in a custom mods folder. I simply modified my base fgd in a vain hope that because your mod runs off the base games system executables, that the model might show up. The same goes for my sentences.txt (this is also a custom one for my mod.) Finally, this is an entity wholly separate from the scientist model that shows up in the game. (Even though I did reuse the Luther head and skin.)

You need to change the code for the entity to change the model. Most entities in Half-Life don't support custom models, so the model listed in the fgd will only show up in the map editor.

Thanks, unfortunately, I don't know what you mean by this. Would you mind elaborating?

EDIT: After doing some digging, I have figured out what to do next. As a result, I no longer require any help. Thanks!

Thank you both very much
J.F. Sawyer J.F. Sawyer"Screw you I'm leaving!"
You must be logged in to post a response.