compile crash 512 textures Created 5 months ago2022-02-24 23:43:40 UTC by fawfd fawfd

Created 5 months ago2022-02-24 23:43:40 UTC by fawfd fawfd

Posted 5 months ago2022-02-24 23:43:40 UTC Post #346294
so im upscaling models to 512 and if there are very few textures on the mdl, it will compile successfully.. but if there are too many textures, the compiler will crash. i tried milkshape, jed's, asset manager, standalone mdl viewer... pretty much all of them. i even decompiled this sven coop desert eagle model which uses all 512 textures.. and attempted to recompile the mdl with original textures and everything, and it still failed... but clearly someone else was able to compile it... what am i doing wrong? i have 32g ram.
Posted 5 months ago2022-02-25 21:12:18 UTC Post #346296
I don't know, but I would try using the updated studiomdl.exe that's included in Sven Co-op's SDK (you can find it in your Steam library in the Tools category). And maybe a different decompiler?
Posted 5 months ago2022-03-06 06:02:26 UTC Post #346320
It's crashing the compiler right? Or the model viewer?
Do you have the source so we can try and see why it crashes?
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