Any tips or usefull tools for using Half-Life's built in textures? Created 1 year ago2023-03-28 03:17:57 UTC by DXB6 DXB6

Created 1 year ago2023-03-28 03:17:57 UTC by DXB6 DXB6

Posted 1 year ago2023-03-28 03:17:57 UTC Post #347416
I'm not new to Goldsrc mapping at all, but I've always been really overwhelmed when placing textures in my levels. I use exclusively the normal Half-Life textures, and there are probably more than a thousand of them at my disposal, each with different naming schemes, looks, and uses. Basically I'm asking if there is like a guide or something to all the textures and where they're used, or maybe just general help on finding the textures I want. Many thanks!
Posted 1 year ago2023-03-28 05:43:25 UTC Post #347417
我的建议是你不应该局限在A对A,B对B的情况,它们都是像素的组合,你应该只看它们所体现的材质或是结构,不要让自己的想象力受限。如果你创造的石头需要一个屏幕,那就请放胆去做。
My advice is that you should not limit yourself to A versus A, B versus B, they are all combinations of pixels, you should only look at the material or structure they represent, and don't let your imagination be limited. If the rock you're creating requires a screen, go for it.
Lei Shi Lei ShiFRS石磊
Posted 1 year ago2023-03-28 11:26:37 UTC Post #347418
You’re probably already aware of the naming conventions used in the original WADs. Search for one of this terms and you’ll find textures corresponding to the category:
  • generic: self-explanatory (vending machines, breaker unit, special glass...)
  • glass
  • w, wall
  • out: outdoor-related
  • flr, floor
  • lgt, light
  • ceil, ceiling
  • crate, box
  • btn, button
  • trim
  • dr, door
And a few others I forgot.

I would advise just leisurely scrolling through part of the wad when you’re looking for a texture (not necessarily the entire WAD). This will help you each time get a better glimpse of the available textures.

Certain mods like Blue-Shift excel in using the original HL textures in an elegant way. Other mods use them in a very original way for which they were not intended. My second advice would be to play maps and mods and take screenshots and good texturing choices.
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