Finding out how a map works Created 5 months ago2023-11-25 12:42:23 UTC by MethanolSlurper MethanolSlurper

Created 5 months ago2023-11-25 12:42:23 UTC by MethanolSlurper MethanolSlurper

Posted 5 months ago2023-11-25 12:42:23 UTC Post #348082
Hi!
I would like to check how certain triggers of a map work, but I only have a .bsp of it.
It's an older map I made before, but I lost the editor file of it, and there is a trigger that I want to use in a newer map on it, but I have no idea what it's values and stuff were.
Is there a way to check that?
I tried decompiling it to a .map file, but the triggers don't show up there, neither do they show up in a .bsp viewer
Posted 5 months ago2023-11-25 13:25:03 UTC Post #348083
At the very least, as long as the triggers exists in the BSP you should be able to read their data using Ripent or a viewer like BspGuy, but they should also show up when using a decompiler.

You said you already tried decompiling and using a viewer. Which were they? Did any entities show up or was it just the trigger that didn't show up?
Do you remember anything about your setup (what kind of triggers used etc)?
Posted 5 months ago2023-11-25 13:41:45 UTC Post #348084
At the very least, as long as the triggers exists in the BSP you should be able to read their data using Ripent or a viewer like BspGuy, but they should also show up when using a decompiler.
You said you already tried decompiling and using a viewer. Which were they? Did any entities show up or was it just the trigger that didn't show up?
I tried decompiling with bsp2map, and the triggers were just not there at all, and crafty's object viewer to view the bsp, where the textures where white and no models or triggers were showing up.
Posted 5 months ago2023-11-25 13:54:11 UTC Post #348086
I haven't used Crafty in many years, but it's possible it's geometry-only or might need some configuration set up for your game/mod.

Give BspGuy a try (you'll find it in the Viewers section of Tools and Resources) and potentially the Unified SDK decompiler (Decompile Tools section of the same page).

If these two don't work out, try using Ripent. If the entities are there, it'll export them to the entity list.
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