Tools and Resources Last edited 1 month ago2023-01-04 11:39:50 UTC

Mapping

Editors

Game Data Files

In order to use an editor for more than empty rooms, you'll need a FGD! An FGD file contains the definitions of the entities in a game/mod so you can create a map for it.

Compile Tools

Macros and Generators

Tools that generates map geometry outside of editors, or modifies maps between the editing and compiling steps.

Decompile Tools

Please do not use decompile tools to steal other people's maps! However, they are useful tools for seeing how certain entities are used.

Post-compile Tools

Textures and Sprites

Modelling

Programming

Viewers

Additional Resources

3 Comments

Commented 3 years ago2019-07-04 18:13:59 UTC Comment #102134
Still gotta figure out how to properly use it, but Map2Curve looks pretty useful.
Commented 3 years ago2019-10-11 19:01:58 UTC Comment #102324
No kidding. Seems awesome!
Commented 3 years ago2020-01-20 23:48:32 UTC Comment #102521
PS2 Half-Life tools: https://github.com/supadupaplex/ps2-hl-tools

There's also a RAD file editor that helps to visualize the texlight RGB values.

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