[J.A.C.K] hlvis_x64 and hlrad_x64 from ZHLT fail to compile? How could I fix this? Created 1 month ago2024-01-12 19:35:18 UTC by TheDurka TheDurka

Created 1 month ago2024-01-12 19:35:18 UTC by TheDurka TheDurka

Posted 1 month ago2024-01-12 19:35:18 UTC Post #348442
Here's my log:

** Executing...
** Command: Change Directory
** Parameters: D:/SteamLibrary/steamapps/common/Half-Life/cstrike

** Executing...
** Command: D:/SteamLibrary/steamapps/common/Half-Life/cstrike/tools/hlcsg_x64.exe
** Parameters: "D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\mp_shipment"
hlcsg v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: D:/SteamLibrary/steamapps/common/Half-Life/cstrike/tools/hlcsg_x64.exe D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\mp_shipment
Arguments: D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\mp_shipment -low -wadautodetect
Entering D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\mp_shipment.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 12 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
convert game_text [ on ] [ on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

CreateBrush:
(0.00 seconds)
CSGBrush:
(0.01 seconds)

Using Wadfile: /SteamLibrary/steamapps/common/Half-Life/valve/halflife.wad
- Contains 5 used textures, 62.50 percent of map (3116 textures in wad)
Using Wadfile: /SteamLibrary/steamapps/common/Half-Life/cstrike/shipment_bak.wad
- Contains 2 used textures, 25.00 percent of map (3116 textures in wad)
Using Wadfile: /SteamLibrary/steamapps/common/Half-Life/cstrike/shipment_bak_bak.wad
- Contains 1 used texture, 12.50 percent of map (3116 textures in wad)

Wad files required to run the map: "halflife.wad;shipment_bak.wad;shipment_bak_bak.wad;"
Texture usage is at 0.11 mb (of 32.00 mb MAX)
0.04 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: D:/SteamLibrary/steamapps/common/Half-Life/cstrike/tools/hlbsp_x64.exe
** Parameters: "D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\mp_shipment"
hlbsp v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: D:/SteamLibrary/steamapps/common/Half-Life/cstrike/tools/hlbsp_x64.exe D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\mp_shipment
Arguments: D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\mp_shipment -low -chart

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 12 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]

SolidBSP [hull 0] 232 (0.01 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_deathmatch @ (-460, 878, 101)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 179 (0.01 seconds)
SolidBSP [hull 2] 176 (0.01 seconds)
SolidBSP [hull 3] 194 (0.01 seconds)
Reduced 511 clipnodes to 459
Reduced 149 texinfos to 132
Reduced 8 texdatas to 8 (356 bytes to 356)
Reduced 832 planes to 293
FixBrinks:
Increased 459 clipnodes to 459.

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 8/512 512/32768 ( 1.6%)
planes 293/32768 5860/655360 ( 0.9%)
vertexes 1082/65535 12984/786420 ( 1.7%)
nodes 273/32767 6552/786408 ( 0.8%)
texinfos 132/32767 5280/1310680 ( 0.4%)
faces 858/65535 17160/1310700 ( 1.3%)
  • worldfaces 767/32768 0/0 ( 2.3%)
clipnodes 459/32767 3672/262136 ( 1.4%)
leaves 230/32760 6440/917280 ( 0.7%)
  • worldleaves 187/8192 0/0 ( 2.3%)
marksurfaces 963/65535 1926/131070 ( 1.5%)
surfedges 4130/512000 16520/2048000 ( 0.8%)
edges 2066/256000 8264/1024000 ( 0.8%)
texdata [variable] 356/33554432 ( 0.0%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 5513/2097152 ( 0.3%)
  • AllocBlock 5/64 0/0 ( 7.8%)
8 textures referenced

Total BSP file data space used: 91039 bytes

Wad files required to run the map: "halflife.wad;shipment_bak.wad;shipment_bak_bak.wad;"
0.11 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: D:/SteamLibrary/steamapps/common/Half-Life/cstrike/tools/hlvis_x64.exe
** Parameters: "D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\mp_shipment"
hlvis v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: D:/SteamLibrary/steamapps/common/Half-Life/cstrike/tools/hlvis_x64.exe D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\mp_shipment
Arguments: D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\mp_shipment -low
There was a problem compiling the map.
Check the file D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\mp_shipment.log for the cause.
----- END hlvis -----

** Executing...
** Command: D:/SteamLibrary/steamapps/common/Half-Life/cstrike/tools/hlrad_x64.exe
** Parameters: "D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\mp_shipment"
hlrad v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlrad -----
Command line: D:/SteamLibrary/steamapps/common/Half-Life/cstrike/tools/hlrad_x64.exe D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\mp_shipment
Arguments: D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\mp_shipment -low
There was a problem compiling the map.
Check the file D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\mp_shipment.log for the cause.
----- END hlrad -----

** Executing...
** Command: Change Directory
** Parameters: D:/SteamLibrary/steamapps/common/Half-Life

** Executing...
** Command: D:/SteamLibrary/steamapps/common/Half-Life/hl.exe
** Parameters: +map mp_shipment
Posted 1 month ago2024-01-12 21:30:37 UTC Post #348443
BSP is telling you that your map has a leak, fix it.
Posted 3 weeks ago2024-02-02 10:28:20 UTC Post #348519
SolidBSP [hull 0] 232 (0.01 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_deathmatch @ (-460, 878, 101)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak Alarm⚠️⚠️⚠️⚠️⚠️⚠️
Tarek TarekA literal dumbass who uses Hammer++
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