** Executing...
** Command: Change Directory
** Parameters: D:/SteamLibrary/steamapps/common/Half-Life/cstrike
** Executing...
** Command: D:/SteamLibrary/steamapps/common/Half-Life/cstrike/tools/hlcsg_x64.exe
** Parameters: "D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\mp_shipment"
hlcsg v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: D:/SteamLibrary/steamapps/common/Half-Life/cstrike/tools/hlcsg_x64.exe D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\mp_shipment
Arguments: D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\mp_shipment -low -wadautodetect
Entering D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\mp_shipment.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 12 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
convert game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
CreateBrush:
(0.00 seconds)
CSGBrush:
(0.01 seconds)
Using Wadfile: /SteamLibrary/steamapps/common/Half-Life/valve/halflife.wad
- Contains 5 used textures, 62.50 percent of map (3116 textures in wad)
Using Wadfile: /SteamLibrary/steamapps/common/Half-Life/cstrike/shipment_bak.wad
- Contains 2 used textures, 25.00 percent of map (3116 textures in wad)
Using Wadfile: /SteamLibrary/steamapps/common/Half-Life/cstrike/shipment_bak_bak.wad
- Contains 1 used texture, 12.50 percent of map (3116 textures in wad)
Wad files required to run the map: "halflife.wad;shipment_bak.wad;shipment_bak_bak.wad;"
Texture usage is at 0.11 mb (of 32.00 mb MAX)
0.04 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: D:/SteamLibrary/steamapps/common/Half-Life/cstrike/tools/hlbsp_x64.exe
** Parameters: "D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\mp_shipment"
hlbsp v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: D:/SteamLibrary/steamapps/common/Half-Life/cstrike/tools/hlbsp_x64.exe D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\mp_shipment
Arguments: D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\mp_shipment -low -chart
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 12 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 232 (0.01 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_deathmatch @ (-460, 878, 101)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 179 (0.01 seconds)
SolidBSP [hull 2] 176 (0.01 seconds)
SolidBSP [hull 3] 194 (0.01 seconds)
Reduced 511 clipnodes to 459
Reduced 149 texinfos to 132
Reduced 8 texdatas to 8 (356 bytes to 356)
Reduced 832 planes to 293
FixBrinks:
Increased 459 clipnodes to 459.
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 8/512 512/32768 ( 1.6%)
planes 293/32768 5860/655360 ( 0.9%)
vertexes 1082/65535 12984/786420 ( 1.7%)
nodes 273/32767 6552/786408 ( 0.8%)
texinfos 132/32767 5280/1310680 ( 0.4%)
faces 858/65535 17160/1310700 ( 1.3%)
- worldfaces 767/32768 0/0 ( 2.3%)
leaves 230/32760 6440/917280 ( 0.7%)
- worldleaves 187/8192 0/0 ( 2.3%)
surfedges 4130/512000 16520/2048000 ( 0.8%)
edges 2066/256000 8264/1024000 ( 0.8%)
texdata [variable] 356/33554432 ( 0.0%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 5513/2097152 ( 0.3%)
- AllocBlock 5/64 0/0 ( 7.8%)
Total BSP file data space used: 91039 bytes
Wad files required to run the map: "halflife.wad;shipment_bak.wad;shipment_bak_bak.wad;"0.11 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: D:/SteamLibrary/steamapps/common/Half-Life/cstrike/tools/hlvis_x64.exe
** Parameters: "D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\mp_shipment"
hlvis v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: D:/SteamLibrary/steamapps/common/Half-Life/cstrike/tools/hlvis_x64.exe D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\mp_shipment
Arguments: D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\mp_shipment -low
----- END hlvis -----There was a problem compiling the map.
Check the file D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\mp_shipment.log for the cause.
** Executing...
** Command: D:/SteamLibrary/steamapps/common/Half-Life/cstrike/tools/hlrad_x64.exe
** Parameters: "D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\mp_shipment"
hlrad v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlrad -----
Command line: D:/SteamLibrary/steamapps/common/Half-Life/cstrike/tools/hlrad_x64.exe D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\mp_shipment
Arguments: D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\mp_shipment -low
----- END hlrad -----There was a problem compiling the map.
Check the file D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\mp_shipment.log for the cause.
** Executing...
** Command: Change Directory
** Parameters: D:/SteamLibrary/steamapps/common/Half-Life
** Executing...
** Command: D:/SteamLibrary/steamapps/common/Half-Life/hl.exe
** Parameters: +map mp_shipment