How can I convert Source displacements to brushwork? Created 1 month ago2024-02-28 09:11:51 UTC by lute lute

Created 1 month ago2024-02-28 09:11:51 UTC by lute lute

Posted 1 month ago2024-02-28 09:11:51 UTC Post #348625
Hello TWHL,

How I could convert a displacement from Source into quad brushes that match the surface?
Or convert it to brushwork entirely?
Is there a script or program that can do this?

Thanks,
Posted 1 month ago2024-02-29 14:17:55 UTC Post #348626
It seems that Twister support that https://twhl.info/vault/view/6869

An alternative is import vmf in Blender with Plumber ( https://github.com/lasa01/Plumber ) and then export to .map with io_export_qmap ( https://github.com/c-d-a/io_export_qmap )
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