fast moving floor question Created 20 years ago2004-04-16 02:34:48 UTC by Mariowned Mariowned

Created 20 years ago2004-04-16 02:34:48 UTC by Mariowned Mariowned

Posted 20 years ago2004-04-16 02:34:48 UTC Post #22716
ok i would like to know how to make a floor that is timed to collapse every round... what i mean is:
-you start on a floor that is in the sky
-every round say 20 seconds into it... the floor gets pulled away or folds down so u fall

dont ask me what its for because if this map is a success i guarantee fun :lol:
Posted 20 years ago2004-04-16 03:04:05 UTC Post #22717
Call a multimanager "round_start". That should be triggered at the end of every round (I may be wrong, someone'll prolly correct me if I am). Make the floor either a func_wall_toggle or a func_door. Target the floor entity with the multimanager. If you don't know how to use MMs, read the tutorial.
Seventh-Monkey Seventh-MonkeyPretty nifty
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