Ugh Another Question Created 20 years ago2004-04-18 18:10:00 UTC by  Anonymous Anonymous

Created 20 years ago2004-04-18 18:10:00 UTC by  Anonymous Anonymous

Posted 20 years ago2004-04-18 18:10:00 UTC Post #22997
OK, now im preety sure i have the monster spawn working, but say i wanted something to drop for certain when a monster dies, and not what its carying. I mean like, when a zombie or something weak like that dies I want it to drop a 9mm ammo clip. Is that possible? Preferibly easily without some sort of multi-manged teleport autospawn kill mechanism lol?
Posted 20 years ago2004-04-19 01:57:29 UTC Post #23028
Hm, well I'm not sure how easy it'd be to do with while using a monstermaker, but you could make a monster and teleport it to where you want, then you could use "Target" and "Trigger on condition" in the zombie's properties to target a monstermaker that creates an ammo_9mm 'monster' when the zombie dies.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-19 17:15:01 UTC Post #23094
yeah... a little complex lol - wait I can trick a monster maker in to making things like ammo_9mm ? -anyway here i have a couple of idea's and another question (im tryin to make a mod so im gonna have a few)

Is it possible to have a multimanager to have ammo drop somewhere - like make a ammo entity with the name "ammodrop" and then have a multi-manager just trigger it inlike 90 second intervels?

And - is there anything that can make a counter type thing, so that it can count up a score or just how many kills that you have had without any complex scripting :zonked: - lol
Posted 20 years ago2004-04-20 01:47:50 UTC Post #23130
A monstermaker can make any entity I think, although HL might be uphappy if you asked it to begat another monstermaker :)

Make the monstermaker "cyclic", monster type "ammo_9mm", and target it after one second with the multimanager. Put the multimanager's own name in its list of things to target, with a delay of 90s. Now the multimanager will repeat itself every 90s (you may need to check a "repeatable" flag or something) and when it does, spawn the ammo.

CS thing? Pretty sure not.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-20 16:35:54 UTC Post #23225
Na, I don't make maps for cs lol - I dont think there are cs "monster makers" - and dont forget my other question when I said "counter type thing above" I mean like 1,2,3,4,5 (A thing that add's 1 or 2 every time you kill a monster). I bet im going to have to get ahold of a master scriptor for that cause basically the whole mod I am making needs that.
Posted 20 years ago2004-04-21 01:34:55 UTC Post #23266
Sorry, misread "counter type" as "counter strike". I don't know of a way to do that... look at the HL entity guide, see if there're any counting entities.
Seventh-Monkey Seventh-MonkeyPretty nifty
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