Multiplayer problem.... Created 20 years ago2004-04-21 15:10:51 UTC by Fox Fox

Created 20 years ago2004-04-21 15:10:51 UTC by Fox Fox

Posted 20 years ago2004-04-21 15:10:51 UTC Post #23323
I know this is an easy fix thing more then likely but what can i say, im a noob at this....

I made a map of my house, its really basic, just starting, and i added the 2 diff. player starts entities and when i compile the map and got to test it in the game i can only join the Ct team, when i try to join the T team it says it is full. Also where i have it set up to the T's to start the "Ct" start. I would just like to know what im doing wrong. Thankx

Fox
Posted 20 years ago2004-04-21 15:17:45 UTC Post #23326
Info_player_start is for CT, info_player_start_deathmatch is for T. Since the T's have no spawn-points, their team is full... if you can say a team that allows 0 people can be full...
Posted 20 years ago2004-04-21 15:27:04 UTC Post #23328
I did add those two on the map. It was in my first post, yet still it wont let me join the T's and where i have the info_player_start_deathmatch it spawns the "CT" and there is a "full T force". I have two start points per team. So i dont know whats going on. I have read the tutorials and looked at demo maps and it just wont work....
Posted 20 years ago2004-04-21 15:50:52 UTC Post #23333
Odd. How are you running it?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-21 15:53:02 UTC Post #23337
well after i compile it, i copy the map to the map folder for the game, run the game and load a lan game with the map. When i tryed to get the other 2 comps laned at my house to play it they could not join a team. It is really odd, im thinking it would almost be worth starting over....
Posted 20 years ago2004-04-21 15:58:25 UTC Post #23340
Probably wouldn't help. Very odd though. Maybe check Map -> Map Properties?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-21 16:02:02 UTC Post #23342
Ok well i guess ill just mess with it, thankx :roll:
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