trigger_changelevel Created 20 years ago2004-04-27 18:08:54 UTC by VOX VOX

Created 20 years ago2004-04-27 18:08:54 UTC by VOX VOX

Posted 20 years ago2004-04-27 18:08:54 UTC Post #24299
I have done everything correctly. i have two trigger_changelevels,
1 destination map: heli_2
2 destination map: heli_intro
landmarks in both levels. same name.
both are high and not in the ground
when I run it through the console it changes but I spawn outside the level with major visual issues. what am I doing wrong? all the stuff isn't even near the map edge.
Posted 20 years ago2004-04-27 18:36:49 UTC Post #24302
I have a map in problem maps.
Posted 20 years ago2004-04-27 19:04:55 UTC Post #24305
I think you included the wrong mapfile in your zip. There is no changelevel or landmark in heli_intro2.map
Posted 20 years ago2004-04-27 19:12:32 UTC Post #24307
I fixed it. Wrong map in zip
Posted 20 years ago2004-04-27 22:05:20 UTC Post #24323
See my answer in the map vault. You'll need to trick the HL engine AND the player to get this to work.
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