sky texure leaking? Created 20 years ago2004-05-16 12:17:16 UTC by Griffin Griffin

Created 20 years ago2004-05-16 12:17:16 UTC by Griffin Griffin

Posted 20 years ago2004-05-16 12:17:16 UTC Post #27286
i saw in the tuturial that some entities if place next to the void (outside or your map) it will be counted as a leak. I was having problems with leaks before but none that were umm crack like where there. And now ive started a new map got like a little of it layed out wanted to test the lights so i put a sky roof over it, tryed to compile but now it gave the error of a leak. But this worked beforoe when i had just a regular roof over it with a concrete texture so is the sky acting as a big leak in my map?
Posted 20 years ago2004-05-16 14:17:17 UTC Post #27287
uh... SKY texture doesnt do anything with the construct of the brush, so they dont leak.

Submit it to the vault.
You must be logged in to post a response.